On one of my favourites map, foundry, there are the two whistles that go off whenever the respective team caps a point.
They are rather awesome and add a real industrial feel to the map when playing it, also the models for the whistles are amazing.
Anywho my question is this, how would I go about implementing the same thing into my koth map. So that when blu caps the point the blu whistle goes off, and vise versa.
I know it's to do with the input and out put on the various sound and particle entities, I just don't know about how to tie it in with the capping of the point on the map.
All help appreciated.
elmo
They are rather awesome and add a real industrial feel to the map when playing it, also the models for the whistles are amazing.
Anywho my question is this, how would I go about implementing the same thing into my koth map. So that when blu caps the point the blu whistle goes off, and vise versa.
I know it's to do with the input and out put on the various sound and particle entities, I just don't know about how to tie it in with the capping of the point on the map.
All help appreciated.
elmo