- Oct 6, 2008
- 1,949
- 446
Hi,
I have been asked for my map (by players) to rotate the Intel location around the maps to make things a little less predictable. Is there any way of doing this? I don't think there is.
Map current payload set up:
OnPass:
> Disable Cart
> activate key for the locked gate
Blue
> Take key to gate - open gate / kill gatekey entity.
On DropKey > timer countdown starts ticking on zero it returns back to it's starting location.
I have never seen any other type of set up drop/return back to same location.
Or another possible way round 1 key starts location A, Round 2 Key starts at location B, Round 3 Key starts location C. Could this be done also - probably not.
I'm also thinking of just saying no to this request as I think the entity count would be increased and as always, I'm already puishing the limits.
I have been asked for my map (by players) to rotate the Intel location around the maps to make things a little less predictable. Is there any way of doing this? I don't think there is.
Map current payload set up:
OnPass:
> Disable Cart
> activate key for the locked gate
Blue
> Take key to gate - open gate / kill gatekey entity.
On DropKey > timer countdown starts ticking on zero it returns back to it's starting location.
I have never seen any other type of set up drop/return back to same location.
Or another possible way round 1 key starts location A, Round 2 Key starts at location B, Round 3 Key starts location C. Could this be done also - probably not.
I'm also thinking of just saying no to this request as I think the entity count would be increased and as always, I'm already puishing the limits.