G
Gonzales
Edit: Rockmine has been upgraded to Beta2! Here it is!
First, let me introduce myself. I go by Gonzales, Gonz, Gonzo or "Hey you." Whichever you prefer. I've been an avid Valve gamer since the Half-life days, and I've just recently gotten into mapping. I started reading tutorials and playing around in Hammer about 3 weeks ago, and here is my first attempt at a serious map. Yeah, I'm new, and my map is of doubtful quality. That's why I'm posting it here, so I can get some tips from more experienced mappers. =)
The map can be found here!
cp_Rockmine is a symmetrical Granary/Well style push map, consisting of a Red base, a Blue base, and a mine. The mine itself contains a red point, a blue point, and a neutral central point in "Mine Control."
Anyways, screens:
View from the Red courtyard. (Located between Red's first two points)
Inside the mine, looking at Blu's second point. Blu's HQ is on the left, Mine control is dead ahead.
Mine Control. I'm hoping that this will provide a fairly epic shootout when the round starts, Granary-style.
Blu's base. Blue's final point lies just on the other side of the blue wall with windows.
More mine. This tunnel is located near Blu's second control point.
Red's final control point. The mine is off to the right.
Take a look around, and tell me what you think. I fully intend to support and update this map, and I'm open to all suggestion about design, layout, textures, gameplay or whatever.
Thanks in advance for your time and suggestions. =)
- Gonz
First, let me introduce myself. I go by Gonzales, Gonz, Gonzo or "Hey you." Whichever you prefer. I've been an avid Valve gamer since the Half-life days, and I've just recently gotten into mapping. I started reading tutorials and playing around in Hammer about 3 weeks ago, and here is my first attempt at a serious map. Yeah, I'm new, and my map is of doubtful quality. That's why I'm posting it here, so I can get some tips from more experienced mappers. =)
The map can be found here!
cp_Rockmine is a symmetrical Granary/Well style push map, consisting of a Red base, a Blue base, and a mine. The mine itself contains a red point, a blue point, and a neutral central point in "Mine Control."
Anyways, screens:
View from the Red courtyard. (Located between Red's first two points)
Inside the mine, looking at Blu's second point. Blu's HQ is on the left, Mine control is dead ahead.
Mine Control. I'm hoping that this will provide a fairly epic shootout when the round starts, Granary-style.
Blu's base. Blue's final point lies just on the other side of the blue wall with windows.
More mine. This tunnel is located near Blu's second control point.
Red's final control point. The mine is off to the right.
Take a look around, and tell me what you think. I fully intend to support and update this map, and I'm open to all suggestion about design, layout, textures, gameplay or whatever.
Thanks in advance for your time and suggestions. =)
- Gonz
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