SFM megathread

Sep 1, 2009
573
323

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
I've watched it 1.5 times 3.6 hours, no beta. :<
SDK for 2,859.7 hours, no beta :<
TF2 2,751.3 hours, no beta :<

Really kinda should be related to SDK and/or TF2 time. Or better yet, service medals, I've been playing TF2 since the beta days, why don't I deserve a SFM key yet?

I have 3.7 hours in Indie Game The Movie and I have beta so I think that's your problem.
 

LMFAO

Banned
Jun 14, 2012
131
60
I'll tell you, I think the reason why I didn't get in the server is because Valve thinks my computer is shit. If they think that, they're not very nice. I'm not going to argue.
 
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ANova

L7: Fancy Member
Jul 16, 2009
415
132
So can you import l4d stuff like quotes and models into SFM?
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Yes, you but you have to decompile/recompile into the tf folders.

But, the official release version of SFM will have compatibility for all Source games, iirc.

You don't even have to put them in the tf folder, just make a folder called l4d or such and you can select the directory you want from the mod dropdown in the model/map viewer. Very handy.
 

Headhunter09

L1: Registered
Apr 29, 2012
47
10
Does anybody else get red lines on the the pipes in gorge? It's very annoying and shows up in the final render.

iXrwuVwb87zBT.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
What is the extra SDK they included with the Filmmaker for? I know it doesn't just launch the same copy of Hammer because when I went to open a map in it, it was targeting my Portal 2 folder.
 

LMFAO

Banned
Jun 14, 2012
131
60
I've just GOT an excellent idea to make... but I don't have it yet.

Already got the script done. Just need a voice actor..
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Does anybody else get red lines on the the pipes in gorge? It's very annoying and shows up in the final render.

iXrwuVwb87zBT.jpg

You need to rebuild cubemaps in SFM.

Open up the SFM console and build cubemaps as if you were doing it in TF2 (That includes the disconnect, sv_cheats 1, mat_reloadallmaterials, at the end too!)
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Getting the hang of things:
sfmblutsauger.jpg


Only took about 30 minutes, and I had to learn what cc and lighting settings worked best during that. Pretty great for making screenshots. Yes I did the SFM tutorials before this, this was just a quick "gotta kill time" thing

Kind of lacking AA though and I'm not sure how to set that