VVIS taking over 9000 hours! >:

BaconCat

L1: Registered
Aug 31, 2011
44
3
Ok, so I made myself a trade map. It's not all that big, so why does vvis take forever.

I honestly tried doing vvis overnight, and 8 hours later it was not even 40% done.

Could someone take a look if I send them a vmf file and tell me what I am doing wrong?
 

deadsource

L3: Member
Jul 11, 2011
121
55
If you have a huge box for your skybox- that's the problem.
More information here about how to make proper skyboxes: https://developer.valvesoftware.com/wiki/3D_Skybox#Construction_of_3D_skyboxes
And the compiler (even on older systems) can't take up to more than 10 minutes to compile (from my experience). If you are waiting more then for 10 minutes, something is wrong with your map.
 
Last edited:

colacan

L5: Dapper Member
Apr 14, 2012
235
85
I guess it's what yyler said. If you don't make func_detail of, well, 'detail' geometry like overhangs on roofs, pillars etc. then you'll never be done compiling. In every case not very soon.
EDIT: And no DO NOT USE the func_brush for that. Not useful. And don't tie the skybox to an entity, it's gonna give you leaks.
 

BaconCat

L1: Registered
Aug 31, 2011
44
3
I guess it's what yyler said. If you don't make func_detail of, well, 'detail' geometry like overhangs on roofs, pillars etc. then you'll never be done compiling. In every case not very soon.
EDIT: And no DO NOT USE the func_brush for that. Not useful. And don't tie the skybox to an entity, it's gonna give you leaks.

How can I make it so that a brush will not block light but still look normal to players? >:

And ya, my skybox isn't tied to anything.
 

colacan

L5: Dapper Member
Apr 14, 2012
235
85
How does it look when you just let it block light? Because normally they block light and still look normal.
 

BaconCat

L1: Registered
Aug 31, 2011
44
3
How does it look when you just let it block light? Because normally they block light and still look normal.

I have roofs over large areas. :p I just wanna use the natural env_light to light up everything evenly and diffusely instead of resorting to hundreds of spotlights.
 

BaconCat

L1: Registered
Aug 31, 2011
44
3
Odd. When I did it before, it woudl compile in 5 mins, change one side to glass and it would take 20. Must have been something else >.>

Edit: Got it down to managable times by using func_visleaves
 
Last edited: