New screenshots are up from alpha 5.
I hope I've made the chokepoint at CP 3 easier for BLU.
As seen above, I've made it so no one can hop down on top of the cart from above, and added more cover, as well as killing the sniper area and sightlines (albeit perhaps too much). In addition, the wooden building on the right has a one way exit on the non-visible far side, and the bottom left of the screen also has a one way exit from the metal building, to help blu push.
I'm a little conflicted about the map because of playerclipping... a lot of my friends who test on the server are sad about lack of stickyjumping ability because of the playerclip. I want to be professional but I also want my buddies to have some fun stickyjumping as well- obviously RED base is off limits but some of the buildings I don't want to clip, but balancing... urgh. I'm not sure what to do as of yet.
Thanks for the feedback, all.