Let's talk Doomsday.

C00Kies

L3: Member
Sep 20, 2009
132
58
As far as using a different mechanic for "capturing" the flag, one I though up of was perhaps the 'attacking' team took the flag to the capture area in which the flag started capping the point on its own taking say 5-10 seconds (maybe the length in time it takes for the elevator). The 'defending' team must then pick up the flag and remove it from the capture zone to stop it from capping and the 'attacking team must defend the flag, keeping it inside the capture zone allowing it to cap.
This is a vary ruff concept, especially if the 2 full teams are dog-piling all over the flag, but its different and may work.
 

Schrikvis

L1: Registered
Aug 3, 2011
37
11
I, for one, too think the detailing could have been waay better; everything looks bland, uninteresting and the few posters and windows do not make up for it.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
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Yes, the top remains open if one team has risen it to the top and then fails. So your team either needs a narrow defeat, or you have to stop the other team winning by a whisker. Hardly ideal.
 
T

The Asylum

I was just about to post that actually.

It's the closest we'll ever get to an official Basketball gamemode.

Now here comes the part where yyler tells me not to even fucking think about it
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
And here comes the part when Asylum fucking thinks about it (and then does it).
 
Jan 20, 2010
1,317
902
And now here comes the part where I tell Yyler that he's an asshole in a sort of loving way that caresses his monstrous ego. And Asylum says "Nah, s'coo. My maps are bad, I know."

And Asylum does it anyway.
 

YM

LVL100 YM
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Dec 5, 2007
7,135
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This is the part where I break the chain by describing my own actions.
 

The_Virgo

L1: Registered
Jul 3, 2012
11
3
I like the crazy, chaotic feel of the map myself (especially as a spy), but it's pointless to play as a Sniper. Also, I am really disappointed that VALVe didn't make the capture platform a no-build area. You have no idea how frustrating it is for a lone engie to dominate the platform because of his stupid mini-sentry.

Other than that, while I disagree with a lot of the map principles, I do like the gamemode itself. I even have an idea for a map, which I will probably start on once I can get my hands on the .vmf and can look at how the ents are set up and used (I don't have the time to try and figure it out myself with trial and error), but I don't really have the time to map these days. :(
 

samp20

L1: Registered
Jul 4, 2012
19
11
From experimenting with the new func_flagdetectionzone I've come to a conclusion that the entity inherits from the trigger_multiple entity.

From looking at the fields, inputs and outputs I came up with the following fgd:
Code:
@SolidClass base(trigger_multiple) = func_flagdetectionzone :
	"Trigger volume that detects when a player is carrying a teamflag."
[
	output OnStartTouchFlag(void) : "Fired when the item_teamflag starts touching the trigger."
	output OnEndTouchFlag(void) : "Fired when the item_teamflag stops touching the trigger."
]
trigger_multiple was added since that was the only existing entity with an input of TouchTest, and it contains all the other necessary base classes too.
I then tested the entity in a map with sounds triggered from OnStartTouchFlag, OnEndTouchFlag and OnStartTouch. To my surprise OnStartTouchFlag and OnStartTouch both behaved exactly the same in that they trigger only when the player is carrying the flag.

This is a good start although it needs to be tested further though before we jump to conclusions.

Oh and btw this is my first post ;)

EDIT: I've changed the base from base(Targetname, TeamNum, Parentname, EnableDisable, Toggle, trigger_multiple) to just base(trigger_multiple) since the rest aren't actually needed.
 
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Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Better than my first post I can assure you.

(I don't even remember what it was but knowing me it probably wasn't very intelligent)
 

samp20

L1: Registered
Jul 4, 2012
19
11
I have to admit it's a bit of an unusual first post. Normally I put something in the Introduce Yourself section, but I was lazy this time :p

EDIT: and I've edited my first post to change the code a bit
 
Last edited:
Oct 6, 2008
1,947
445
I played this last night for the first time - couldn't understand a word the lady was saying in all the mayhem. Could understand what was going on at first but figured it out. Found the game play interesting that only one team could control the intel at a time.

Was really disappointed wiht the ending - maybe it was the server I was on - rocket goes up engines fail rocket comes back down - no boom!
 

tyler

aa
Sep 11, 2013
5,102
4,621
I've been trying to figure out how to make both areas useful at all times, and it's hard but I think I have some idea. Won't have time to put it into practice until after the KOTH contest though.
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
Have people seen the secret room?