"the file specified could not be located, do you want to continue"?

Fateye

L1: Registered
Jul 14, 2008
6
0
I have tried to save the map under another name, i tried reseting the sdk, settings, etc. What else could i do to make my file locatable?
 

Fateye

L1: Registered
Jul 14, 2008
6
0
Where does it say this error?

when I try to run the compile and run the map I get this..


** Executing...
** Command: "d:\valve\steam\steamapps\louie174\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\valve\steam\steamapps\louie174\team fortress 2\tf" "D:\Valve\Steam\SteamApps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: d:\valve\steam\steamapps\louie174\team fortress 2\tf\materials
Loading D:\Valve\Steam\SteamApps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city.vmf
Brush 23642: MAX_MAP_BRUSHSIDES
Side 2
Texture: MODELS/GIBS/WOODGIBS/WOODGIBS03


** Executing...
** Command: "d:\valve\steam\steamapps\louie174\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\valve\steam\steamapps\louie174\team fortress 2\tf" "D:\Valve\Steam\SteamApps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading d:\valve\steam\steamapps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city.bsp
Error opening d:\valve\steam\steamapps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city.bsp

** Executing...
** Command: "d:\valve\steam\steamapps\louie174\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "d:\valve\steam\steamapps\louie174\team fortress 2\tf" "D:\Valve\Steam\SteamApps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\valve\steam\steamapps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city.bsp
Error opening d:\valve\steam\steamapps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Valve\Steam\SteamApps\louie174\sourcesdk_content\tf\mapsrc\ctf_the_cube_city.bsp" "d:\valve\steam\steamapps\louie174\team fortress 2\tf\maps\ctf_the_cube_city.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
-----------------------------------------------------------------------

I have no leaks in my map, no errors. I am missing a .prt file, not sure what happen. I also have no point or port files for this map for some reason, I did do a bunch of stuff in seperate sky boxes. When I prefabed em and brough stuff to the Main map this happen. It would no longer run.
 
Last edited:

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
The logs are sequential. You can look at it and see that your map failed in the bsp stage. Without the bsp, none of the other stages will work.
Your error is: Brush 23642: MAX_MAP_BRUSHSIDES
Side 2
Texture: MODELS/GIBS/WOODGIBS/WOODGIBS03

In the future check interlopers.net's compile error checker.

MAX_MAP_BRUSHSIDES

Maximum: 65536 Description:
The total amound of all sides of all brushes in your map.

Solution:
Delete, or simplify brushes (maybe you can replace some of them by models?)


You've either got a SHIT TON of detail, which needs to be reduced, or more likely a really funky brush that's screwing up. Look for an invalid, ugly ass brush and delete it.

Go to Brush number 23642 and see if that's it. More likely you've just got too many fuckin cubes. Use props for some of them.
 

Fateye

L1: Registered
Jul 14, 2008
6
0
got alittle carried away with the clipping tool, thanks. Error checking didn't find this though.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
hmm...ive found the clipping tool doesn't allow you to cut anything thats invalid...