help please: rotating object

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
in my map that I am making, I am trying to make an indefinitely rotating turntable:
(right now it's in a test place)
testofturntable.png


The main part of the turntable is a func_rotating while the rest are func_brush (or trigger_hurt to get rid of buildings). The problem is, it won't render correctly, instead of visually turning, it just sits there until you actually walk on it while it's turning. My question is, how do I get it to render turning correctly?
 
Jan 20, 2010
1,317
902
As far as I'm aware, func_rotating does not work in TF2. You have to use func_rotating_door I believe.

edit: fix'd
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
Try parenting a func_nobuild to the turntable instead of the trigger_hurt.
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
Try parenting a func_nobuild to the turntable instead of the trigger_hurt.

I ended up removing the func_hurt and placed a large func_nobuild over the entire pit. The func_hurt was because I eventually planned to have the turntable start rotating when blue was capping, but I have yet to re-implement that if I decide to at all.