New Gamemode idea.

yikitama

L1: Registered
Jun 13, 2012
19
3
So while i was playing Doomsday, the new Pyromania map, i got an idea for a game mode "port" of sorts. Maybe something along the lines of Conquest (like from star wars battlefront or battlefield). If you made it so it followed basic map design theory (three flanks and all) i think it could work out really well. My idea was that you have 3 control points that all start out neutral and in middle ground. These three points would follow the 3 separate flank's basic routes (2 side, one middle). You could have it so it's based on points, and holding the points would give you said points, and once one team reached a point limit, they won. The middle (it being sort of a focal point,) can be worth more points than the 2 side points it would make flanking still favor the unpredictable and sneaky classes, without making them too powerful when it comes to the objectives (and maybe holding an objective would give your team access to gates and such that led to other areas). This was a kind of spontaneous idea, so it's not flushed out or anything. Please add onto it and tell me your thoughts, i'd much appreciate it.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
As yyler said, but didn't show, this is very much a lot like cp_standin, which is a map that Scorpio Uprising made close to a year ago.

So, yes, this idea works, but it isn't new. It's been included in the comp circuit for a little while too, if I recall the map lists correctly.
 

yikitama

L1: Registered
Jun 13, 2012
19
3
As yyler said, but didn't show, this is very much a lot like cp_standin, which is a map that Scorpio Uprising made close to a year ago.

So, yes, this idea works, but it isn't new. It's been included in the comp circuit for a little while too, if I recall the map lists correctly.

Cool to know, at least now i know it works. hahaha.