- Nov 7, 2007
- 35
- 2
About ten years ago, when i first started the modding scene i worked on a project called City-Nights for mohaa, that's where i got the idea to do something for tf2 with a similar feel. As this game is not really setup for night mapping, at least not in stock form, i have decided to do a side project with the stock maps. I have posted a few in-game shots of the first release of 2fort: HERE ( just click the 2fort beta image for the lightbox gallery.)
Aside from just converting the maps to night, i feel it would also be good to try and extend the usable areas of the map, as in 2fort you can now use the small rooms near each flag. I'm awaiting player feedback, before going any further, but aside from some models and textures, it's very easy to do the conversion. Aside from area portals and hammerid's the decompile process for this map has gone very well. I have a server setup now, using only this map at: 66.199.232.91 if you want to try it out. One final note, the map uses dod 9 sky textures, which is hdr supported untill i create a set for use with this conversion.
When asked why, i'll say why not!
Now playing 24/7: 208.167.247.171
Aside from just converting the maps to night, i feel it would also be good to try and extend the usable areas of the map, as in 2fort you can now use the small rooms near each flag. I'm awaiting player feedback, before going any further, but aside from some models and textures, it's very easy to do the conversion. Aside from area portals and hammerid's the decompile process for this map has gone very well. I have a server setup now, using only this map at: 66.199.232.91 if you want to try it out. One final note, the map uses dod 9 sky textures, which is hdr supported untill i create a set for use with this conversion.
When asked why, i'll say why not!
Now playing 24/7: 208.167.247.171
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