Playerclip acting weird

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I have a playerclip that is rounded around some brushwork, going up to the skybox. For some reason if you jump against it at some angles and hold forward against it, you stall out mid air. It is absolutely 100% straight up and down. It does seem like the corners seem to cause the most problems.

A video of the problem:
http://www.youtube.com/watch?v=codUuex0sGY

This is the brush in question:
8F230F629957935664981B310DB9427223FB38A5



Any ideas what is causing this? I really don't want a bug on the map like this. If all else fails I will probably put a trigger_push away from it, but I'd really like a cleaner fix than that.
 
May 2, 2009
320
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I have the same problem with frostfell and I too would like to know how to fix this. It seems to happen only player clips that aren't build in parallel to grid.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I wonder if it has something to do with player movement calculation. If you are right on the edge, you are basically and/or equivalently on the side of a circle, so the position vectors, which usually want to push off in a direction that is normal to the plane of impact, will be freakin' out because their plane goes in all whatever ways.

My bet is that there isn't a solution, Just increase the number of sides on the cyclinder so that you don't have such sharp edges.
 
Oct 6, 2008
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it looks like a straight line thing - can you select the objects and move/expand them out 1 unit and then make them a player clip? The clip face would then be parralel to object and then it might not happen.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Man, i've had this issue in Axle for over a year. People keep telling me to clip this silo but they don't seem to understand it is already clipped and it's the clip that's doing it to them. I seem to remember this was also an issue in GLD Source.
 
Oct 6, 2008
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Man, i've had this issue in Axle for over a year. People keep telling me to clip this silo but they don't seem to understand it is already clipped and it's the clip that's doing it to them. I seem to remember this was also an issue in GLD Source.

Have you tired my suggestion - it might work - I've never had the issue so I'm just taking a shot at it at random.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
The glass setup door in cp_sexchange has this same problem horizontally. It has to just be Source being a butt. I had something like it happen with clip brushes, but it was where two of them came together and I solved it by making them overlap. Which obviously isn't going to help anyone else.
 
Oct 6, 2008
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Ok - what about this - you see on your cylinder how it has all the faces? mak 1 brush per face, use vertex to get it to join smoothly from 1 face to another and then player clip the brush - that might work as long as everything is parralell - it alo means that you may also have to manipulate the main item to match up.