When using sentries in a map, is it possible to use an output to destroy them when another entity breaks? I know I could use kill, but would this allow me to respawn them afterwards?
Well, I've got it to work. I had to put most of the outputs onto the breakable glass, where, on breaking, it would kill each of the sentries, then after 20 seconds force the spawn of the sentry template. I couldn't figure out a way to stop them from spawning twice if they were broken manually, so I made them invulnerable.
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