Frosty

CTF frosty rc1

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3Dnj

Ducks
aa
Dec 21, 2008
288
638
Map is in beta !

Missing a lot of optimisation and polish but you shoudn't be able to go out of bounds. Consider there is still a lot of work to do.

Any crits are welcome but no big changes are incoming, it's an old project I really want to finish.

- About the map, it's a classic capture the flag (2 bases, 2 flags and 3 points to win) with a great choice of paths in the middle (maine road, 1st floor alley and tunnels) but there is some hard choke points when you reach the ennemy base, defence can be very powerfull with a protected engy. The ceiling of the flag room is opened.
 
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Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
Beautiful! In the 2nd pic, the snowy peaked mountain is the same colour as the sky, in the bit that's under the snow. It looks a little strange, almost as if the snow is floating on nothing. Consider making it more distinct.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257

Tekku

aa
Aug 31, 2008
723
873
ctf_frosty_a80000.jpg


You can get in here.
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
Ha, packbsp don't take cubemap by default ? Optimize this will be a hard challenge yeah ^^ that's why I want to rebuild the second line of building.

Ho and nice one tech, didn't see that.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
A few visual nitpicks:

AF4800F14945589592A43028067C202143B69765

The metal supports in these rooms should maybe be set to disable per-vertex lighting. That goes for the computer fronts too.

009F1241069513844415C10383ADFE8776DBE7CC

I realize that pipe is in shadow, but it should probably be lightened to match the other one with an info_lighting.

EEC7123B8E0050DC15F07CFBFB1CFB0CFEB618E8

I'm not convinced the lightmap back there needs to be that high-scale. That's an out-of-the-way area. Also don't forget to update your forklift to the latest version!

91633C1403F747718188C5FD22ADEAAE0DD49BC4

This lightmap, on the other hand, needs to be higher scale. And the light source needs to be moved so the light doesn't bleed through the top of the fixture.

E3E61BE071BF285517234F3C95D0AB24C4B07651

Something funny going on with lighting here. Also that snow-to-dirt transition texture might need to be redone; it looks rather rushed.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Looks gorgeous, but I don't think it's gonna change my opinion of ctf :<

Beautiful! In the 2nd pic, the snowy peaked mountain is the same colour as the sky, in the bit that's under the snow. It looks a little strange, almost as if the snow is floating on nothing. Consider making it more distinct.

About a month ago I spent a while in Oregon and on a cloudy or foggy day every mountain looked like that. Here's a picture I carefully edited to actually bring Mt. Hood into visibility. Before the edit it just looked like there were some black lines in the sky.
 
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RaVaGe

aa
Jun 23, 2010
733
1,210
ctf_frosty_a80000.jpg

ctf_frosty_a80001.jpg

ctf_frosty_a80006.jpg

- Self-explanatory

ctf_frosty_a80002.jpg


- Way too bright

ctf_frosty_a80003.jpg


- Nitpicking, but if it's a door, it doesn't looks like.

ctf_frosty_a80004.jpg


- Flying

ctf_frosty_a80005.jpg


- It would be a nice touch if you put a red glow on the top of this

Overall, it's HUGE in term of scale, i'm not a fan about your brushwork at the outdoor, it's really straight, need some angles :p

Also nice work on the sounds ;)
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
i may or may not have romantic feelings regarding this map.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
The flickering on the screens looks silly. There is no way a military (or para-military) would be using shoddy equipment like that.

What I assume you're referencing is the effect that happened when CRT monitors were recorded by a camera. Just in case you didn't already know this, those did not appear to the human eye, they were only picked up by cameras.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Kind of reminds me of when Nine/Rav or who ever tried to pull off the snow-desert theme in that koth map. although scientifically it makes sense, it doesn't translate well to the average gamer.

It's the sad part of designing visuals for a narrative. Sometimes being accurate just confuses people.
 
Mar 23, 2010
1,872
1,696
badly needs optimization and clipping. very open layout so im not sure how possible optimization is. layout-wise it seems pretty good, i wouldnt mind a bit less length and maybe a bit more width though.
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
Thanks everyone for all the feedbacks ! I'll will work on a more optimized version during this summer (need to make something else actually)