Some Questions...

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
Nope, still no water, could you possibly explain those other ones for me?
I get leaks, full bright and no skybox, but none of those are the problem and i don't quite understand the other things you said haha sorry! :p
 

tyler

aa
Sep 11, 2013
5,102
4,621
Hit Alt+P in Hammer and see if it tells you about invalid solids. If it does, destroy those brushes and remake them. You might need to use more than one if the shape was weird.

As for the water, make sure you start with a regular rectangular prism of nodraw. Texture the top as water and nothing else. Don't use a water texture with a filename like "water_extention1". Just use "water". Don't cut it up. Don't have two different water textures in the same visible area.
 
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eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
When you say leaks, do you mean outside the skybox into the void? I really don't know what it is :(
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
Okaay update, now its there, when you go in where it should be you're in the water, and when you go underwater you can see it, but when you're above it just on the ground you can't see its there
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
No I don't have a leak, I've alt P'd and nothing came up apart from something about player starts, which I do have anyway..

One thing that does happen however is when I'm compiling something comes up and says 'Vrad.exe' isn't responding, is that a problem? It still carries on with the compile and stuff and runs the map so I don't know what it's all about!
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
Ho ho ho, I may have found a leak! I'm an idiot haha, oh well, have to start somewhere, usually at the bottom I guess, I'll see if i can fix it, thank you SO much yyler! :O
 

Deodorant

L6: Sharp Member
Oct 31, 2011
263
214
No I don't have a leak, I've alt P'd and nothing came up apart from something about player starts, which I do have anyway..

One thing that does happen however is when I'm compiling something comes up and says 'Vrad.exe' isn't responding, is that a problem? It still carries on with the compile and stuff and runs the map so I don't know what it's all about!
What you're describing sounds exactly like a leak, and I don't think leaks show up with Alt P. Do a quick compile (check 'none' for VIS and RAD and 'fast' for BSP, check 'don't run game after compiling'), then copy the compile log into the interlopers log checker.


If it turns out that you have a leak, open the 'map' dropdown menu in Hammer and select 'load pointfile'. A red line will appear in your map, and by following it you should hopefully be able to find the leak.

EDIT: Ninja'd. Oh well. Here's a bonus tip. Since func_details and displacements don't seal despite looking solid, unchecking those in the visibility-list thing on the right side of the screen may make leaks easier to locate.

Bonus bonus tip: don't feel dumb for not knowing this stuff. It's really unintuitive. I mean, if one's water entity is invisible, it's logical to assume that there's something wrong with the water rather than the outer walls of the map.
Come to think of it, has anyone made a tutorial explaining all those little confusing things all newbies encounter? 'Why is there a purple checkerboard on my control point', 'I textured my walls with a pretty sky texture with clouds and stuff, why doesn't it look good in-game?' and so on.
 
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eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
Yeah I definitely agree, I mean the sad thing is I used to map so much haha I have like 200 hours on SDK, but I just forgotten everything!

Thats why I love this forum tbh, everyone is so willing to share their knowledge because they went through the same confusing time!

Anyway thank you to everyone who helped me! Its fixed now! :) :O