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CP Cedarfall Mills a7

pl

L5: Dapper Member
Mar 6, 2009
248
55
Alright, how about this:

2012-05-18_00005.jpg

2012-05-18_00004.jpg


A bit more even now? Also there's a 'garage door' in the distance that's one way (thanks Wilson).
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Alright, how about this:


A bit more even now? Also there's a 'garage door' in the distance that's one way (thanks Wilson).

Much better. Blu have cover and reds routes are still limited, without needing to completely circle the point to get onto it.

The garage door looks odd with the rickety wood. It could just be a doorway and dropdown, probably, or swap the wood out for something more solid.
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
That particular one looks like you walk through it and get trapped in a 128x256 area directly in front of the enemy team.

True... I think it also suggests that the door isn't one-way (since scouts/other jump classes can get onto the platform easily).

If I removed the platform, when players drop down from the door, I could give them some cover (like the wooden fences used on the cap area). This way BLU gets a better opportunity to attack. How does that sound?
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
Moar detailing, near done (for now):

AE35C0E3257A47A2106BFF819B8615CB8EF39330


Originally I wasn't too happy with the buildings, but adding some accents on the ground helped give the scene that 'extra something'.