Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fatal engine errors are now written to the server log file
  • Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    • Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
Team Fortress 2
  • Added The Sneaky Spats of Sneaking
  • Added new promotional items
  • Added koth_badlands to eligible quickplay maps
  • Added changelevel_next server command which changes to the next map in the map cycle
  • Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
  • Fixed The Manmelter using the wrong muzzle flash effectFixed The Frying Pan not being positioned correctly for some classes

Source: TF2.com
 

TheKieranator

L6: Sharp Member
Mar 6, 2011
282
213
Wow these weren't even in the Workshop for a week, nor are they the first spats I've seen either.

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[*]Fixed The Frying Pan not being positioned correctly for some classes

^ Most important fix. This calls for a celebration! TECHNO-MONOCLES FOR EVERYONE! D:

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