All my textures are black

Aug 23, 2008
404
380
Is this what lightmap is supposed to look like in game? http://dl.dropbox.com/u/3492731/spacesaver/dafuq.jpg

If not, then the problem is a setting with hammer generally. For some reason, any map I load has these really dark lightmaps. :< Checked compile log, nothing too weird came up in rad. Checked interlopers and had these two issues crop up that don't seem related but:

make_triangles:calc_triangle_representation: cannot convert

material nature/blendgroundtograss002 uses unknown detail object type tf_cattail!
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Have you tried sending the vmf to someone else (or using a different computer), and getting them to compile it, to determine whether it's an issue that might be related to your game files?
 
Last edited:

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
Looks like the light props are the culprits to me. Try moving the light entities out of the props collision mesh or disabling shadows on the light props.
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
I've encountered and solved this problem a few times now. From what I've seen, it's due to odd-shaped func_details overlapping each other/world brushes in an off-the-grid manner (IE less than 1 unit). In one case it was due to a func_detail spiral stair-case where the verticies in the center were not aligned and all overlapping each other by less than 1 unit. Another case was a square-with-a-cylinder-cut-out-of-the-middle func_detail slightly overlapping a square-with-a-cylinder-cut-out-of-the-middle world brush. Another case was also due to spiral func_details. Hope that helps.