- Jul 17, 2008
- 1
- 0
Hi.
I've been doing bits and bobs for about 8 years now but have only done full fledged mapping for the past 4 years mainly for the Call of Duty games, but I have played with Hammer and UnrealEd to name a few.
My last map mp_Scrap for CoD4 won a mapping contest and has received a lot of praise for its unique look and excellent gameplay. Unfortunately the current state of support for the CoD4 Modding Community is very disappointing and I have decided to migrate to a new game with new challenges.
I recently discovered the joy of playing TF2 and I thought the challenge of designing a balanced and interesting map for the game was right up my alley, so here I am.
I generally play the class the suits the situation and don't really have a favourite, and I enjoy playing goldrush.
Anyway, I hope to start a WIP thread for my first TF2 map soon.
See you all around.
I've been doing bits and bobs for about 8 years now but have only done full fledged mapping for the past 4 years mainly for the Call of Duty games, but I have played with Hammer and UnrealEd to name a few.
My last map mp_Scrap for CoD4 won a mapping contest and has received a lot of praise for its unique look and excellent gameplay. Unfortunately the current state of support for the CoD4 Modding Community is very disappointing and I have decided to migrate to a new game with new challenges.
I recently discovered the joy of playing TF2 and I thought the challenge of designing a balanced and interesting map for the game was right up my alley, so here I am.
I generally play the class the suits the situation and don't really have a favourite, and I enjoy playing goldrush.
Anyway, I hope to start a WIP thread for my first TF2 map soon.
See you all around.