How can I make a Teleport trigger that will preserve the angle the player is facing when they go through it?
So far I have been able to make a teleport that works, no problem, but they always face the same direction when they exit, which means if they strafe into it, it'll mess up the orientation.
If I check "Preserve angles even when a local landmark is not specified" the teleport simply doesn't work.
Apologies in advance if I have missed something obvious.
So far I have been able to make a teleport that works, no problem, but they always face the same direction when they exit, which means if they strafe into it, it'll mess up the orientation.
If I check "Preserve angles even when a local landmark is not specified" the teleport simply doesn't work.
Apologies in advance if I have missed something obvious.
Last edited: