- Jul 14, 2008
- 47
- 0
I've started messing around with making a pl map that implements one of the ideas that one of the guys from Valve mentioned in an interview, a cart large enough to build on. I put together a cart made of brushes and props and parented them all to the func_tracktrain. The problem, though, is that while the cart moves, the players and buildings on top of it do not move with it. Is there any way around this?