What time is it in the Lumberyard skybox?

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Good call, because no one else on a site devoted to making maps for a war themed hat simulator, wherein they tirelessly nitpick texture alignment or prop selection, is a nerd. Nope. Just the guys figuring out what time of day is depicted in a skybox.

I should be getting an email today...
 

LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
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Good call, because no one else on a site devoted to making maps for a war themed hat simulator, wherein they tirelessly nitpick texture alignment or prop selection, is a nerd. Nope. Just the guys figuring out what time of day is depicted in a skybox.

I think- I think penguin is taking the piss. Think
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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The alpine theme is based on Northern California, Oregon and Washington.

I've been driving down from Portland on my way to San Francisco and it's incredible how much reference there is out here.

The Alps would be more European.

I would have to say i got this impression too, but then that's probably only because of hollywood movies, i've never actually been to either of those places and the assumption has always been that TF2 was based in the US, at least until the halloween started introducing more story/lore to the game.
 

tyler

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Sep 11, 2013
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I would imagine that since Valve is based in Washington, it was easier for them to seek out inspiration around them than over in Europe.

Especially since they are known to travel for reference and TF2 is set somewhere in/around Death Valley, CA for the most part. Not hard to imagine the Alpine environment as Northern California and Oregon, etc.
 
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purequaternion

L3: Member
May 19, 2009
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Yea that's what I meant. That'll teach me to read TF2Maps.net when I'm in the office and supposedly grading...

(Mea culpa. I have two cosmologies in my mind at all times: Ptolemaic and the modern view. I teach classical mathematics, after all...)

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In other news, purequaternion, the sun will only reach zenith within the tropics (That's kinda the definition of the tropics) Sooooo what you're saying is a little off.

I personally had assumed it was russian tundra not american northwest, that would put it at closer to 60 degrees than 45. Though my second guess would actually be the alps (which also lie at 45). I think the reason for my assumption it was soviet alps is the timing of the introduction, the Heavy update. My mind formed an obvious link.

As far as the actual location goes, we can only say it's below 47 degrees latitude so american Northwest and actual Alps works great provided it's midsummer.

Someone should email Dhabih Eng and ask. (He is the artist responsible for the skybox in question I believe).
 

YM

LVL100 YM
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Dec 5, 2007
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I would imagine that since Valve is based in Washington, it was easier for them to seek out inspiration around them than over in Europe.

Especially since they are known to travel for reference and TF2 is set somewhere in/around Death Valley, CA for the most part. Not hard to imagine the Alpine environment as Northern California and Oregon, etc.

I don't know what to believe any more. I thought Mann owned land in Australia, setting this map down under: http://www.teamfortress.com/engineerupdate/

buuuut the War update comic puts gravel pit in america so the alpine climate would indeed be the Rockies and not anywhere else in the world.
 

tyler

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Sep 11, 2013
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I don't know what to believe any more. I thought Mann owned land in Australia, setting this map down under: http://www.teamfortress.com/engineerupdate/

buuuut the War update comic puts gravel pit in america so the alpine climate would indeed be the Rockies and not anywhere else in the world.

"Zepheniah Mann was a wealthy Englishman who was convinced by his dimwitted sons, Blutarch and Redmond, to purchase large areas of land in frontier America."

From the wiki.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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Good call, because no one else on a site devoted to making maps for a war themed hat simulator, wherein they tirelessly nitpick texture alignment or prop selection, is a nerd. Nope. Just the guys figuring out what time of day is depicted in a skybox.

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