- May 5, 2012
- 68
- 4
I've been inventing a new map based in the ocean. I need to select either two of these options.
A: Put water directly under the map, with a few exits. This would render the map useless to Pyros.
Or I can do
B: Put water directly under the map then do func_hurt on top and set the cause to *Drown* for damage 1000. This would keep the map fair.
It's a KOTH map, so I need to decide.
Which one should I select?
A: Put water directly under the map, with a few exits. This would render the map useless to Pyros.
Or I can do
B: Put water directly under the map then do func_hurt on top and set the cause to *Drown* for damage 1000. This would keep the map fair.
It's a KOTH map, so I need to decide.
Which one should I select?