PLR Runway

socktopus

L1: Registered
Dec 10, 2008
22
10
Created for the Dynamic Payload contest, which I was coerced (forced) into entering at the last moments. Release Candidate 1 was finished in slightly less than 3 weeks.

Special thanks to my friend Brent Rawls for his feedback and pressing me to join the contest.
 
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socktopus

L1: Registered
Dec 10, 2008
22
10
The screenshot is just at a weird angle. I promise you nothing crazy is going on there.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I ran through it.

I like the ending, but it was a bit of a surprise since there wasn't any obvious marker saying "you're done here!"

The map overall, just feels like a large box with a bunch of ramps and roofs to jump around on. The cover comes from the height, but you might/probably will see Solly's demos and probably heavies sitting in the upper parts spamming on down below.

I'm not sure how it'll play without a cross-over. Cross-overs are generally pivotal in plr, and maps that don't have them have very strange and generally not-so-good gameplay.

I didn't see too much in the way of health/ammo. besides the full health in the middle, which might be overkill tbh.

Vertically, the map is extremely large, fall off the upper ramps/trusses and you get a big punishment for doing so.


Overall, though, looks nice. Put some good work into it and you might have something interesting.
 

RaVaGe

aa
Jun 23, 2010
733
1,210
I ran through the map, and it feel really overscaled, I like the huge height variation, but it lacks a lot of chokepoints.

Some screens:

plr_runway_rc10000.jpg


You must add a choke on the central point it give to the player a goal when he don't want to push the cart. This central point must be an important zone to control if you want to win.

plr_runway_rc10001.jpg


All the map seems overscaled, you must cut your building to the half at least to stay in the 'standards' in term of scale. Plus like that they seems very boring and without life.

plr_runway_rc10003.jpg


Boring.

plr_runway_rc10004.jpg


This map need way more cover, a lot !

plr_runway_rc10005.jpg


This last part seems undefendable, add a recesses for the engineer.

plr_runway_rc10006.jpg


Way too huge, cut your ceiling, and do a better brushwork.

Overall the map has a good potential, but it's fairly too poor in term of gameplay elements.
 
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socktopus

L1: Registered
Dec 10, 2008
22
10
I agree that one screenshot seems a bit boring, however, I think I have some great ideas on how to spruce it up a bit, as illustrated below!

In all seriousness, thank you for the feedback, you guys. It is always appreciated.

plr_runway_rc1_gojira.jpg
 
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