PL Hasselhoff

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
I've been developing this map secretly outside of TF2Maps.net in the hopes that you'll all be so surprised by it that I can swoop in and win first prize!

I hope you all enjoy it very much :)

pl_hasselhoff_b40001.jpg


pl_hasselhoff_b40000.jpg


pl_hasselhoff_b40002.jpg


Chris 'StickZer0' Winward, (c) 2012
 

tyler

aa
Sep 11, 2013
5,102
4,621
So this is going in the official contest rotation, right?

RIGHT?
 
Last edited by a moderator:
Mar 20, 2012
391
806
Wow this is really well done.

My only concern is that, in screenshot 2, between the two Hasselholf textures, there's a rather bland brush with only a "B" overlay on it.

Imo, it needs a hasselhoff texture.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
lacks a dynamic element.

0/10
 

tyler

aa
Sep 11, 2013
5,102
4,621
Yeah, the ramps just aren't steep enough. The final push doesn't really need a rollforward either. I don't really think Badwater is the perfect map people treat it as, but it does pretty well on its own I guess.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
I once thought about putting rollback/forward zones into Badwater, but realized I wouldn't know where to put them.

that's not really dynamic...............