Implement moving bridges correctly (like cp_steel) into a koth map(?)

Theobromin

L1: Registered
Apr 6, 2012
9
0
Problem: Koth points can be capped multiple times.

I assume this could be done by setting up 'trigger_once' as target entity of the control point, which would then start expanding the bridge?

Would that accomplish the task?
(steam's currently freaking out, so I couldn't test it, but on paper, it should work...)
 
T

The Asylum

If you want to make the bridges move once the point is unlocked, regardless of who's around to trigger it, in the team_control_point entity there's an OnUnlocked output, which should fire once tf_logic_koth's cap unlock value reaches 0