Cp_shaft_b1

Spawny

L1: Registered
Jul 17, 2008
1
0
Source is here

This map has doors and gates triggered by cap points and explosives.

cp_shaft_b10002.jpg

cp_shaft_b10003.jpg

cp_shaft_b10004.jpg

cp_shaft_b10006.jpg
 

roninmodern

L3: Member
Feb 5, 2008
124
5
the rock walls look a little repetitive - try increasing the scale on those and see how it looks.

It also looks like you used some non-TF textures for this, and in general that's a big no-no.

Otherwise it looks good :)
 

Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
i dont think that gate texture is supposed to be used like that (its supposed to be used far in the distance where you cant touch it). It looks horrible.

Also there are tons of HL2 textures in there.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Looks like it will be a b- atch to optimize considering you can look from one side to the other, and other than the non TF2 textures and the repetitive rock walls that were already mentioned it looks like youre off to a good start.