- Jul 14, 2009
- 1,195
- 1,045
It should be simple but thanks to extremely lacking documentation and messy code isn't:
A bot_generator spawns a bot that gets the command to walk to a bot_action_point. On his way there he walks through a trigger_multiple that is supposed to, for example, make him say a random voice command (voicemenu 0 0 or whatever).
And I have no idea if that is even possible with entity I/O. Can you set the name of bots? I can change the targetname but that doesn't help because bot_command needs <bot name>. Since they spawn as e.g. "Enemy Engineer" depending on class you don't know their name, you can't use !activator or anything to call them in a bot_command line, plus the quotes are a problem in and of themselves. They also don't seem to react to point_clientcommand? And the bot_action_point doesn't seem to accept "voicemenu 0 0" or anything as Command either.
A bot_generator spawns a bot that gets the command to walk to a bot_action_point. On his way there he walks through a trigger_multiple that is supposed to, for example, make him say a random voice command (voicemenu 0 0 or whatever).
And I have no idea if that is even possible with entity I/O. Can you set the name of bots? I can change the targetname but that doesn't help because bot_command needs <bot name>. Since they spawn as e.g. "Enemy Engineer" depending on class you don't know their name, you can't use !activator or anything to call them in a bot_command line, plus the quotes are a problem in and of themselves. They also don't seem to react to point_clientcommand? And the bot_action_point doesn't seem to accept "voicemenu 0 0" or anything as Command either.
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