My map won't run

Amidio

L2: Junior Member
Apr 14, 2012
71
17
I'm building my first map ever and I went to test what I had built so far and it won't run. It pops up an error saying that it could not find the file requested. The wall of text below is the copy paste from the compile. Also when I open the map it tells me "Failed to load the default scheme file. The map views may be missing some visual elements". Anyone on know whats wrong?


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.vmf"

Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.vmf
material "props/hazardstrip001a" not found.
Material not found!: PROPS/HAZARDSTRIP001A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "wood/wood_floor001" not found.
Material not found!: WOOD/WOOD_FLOOR001
material "nature/dirtground001" not found.
Material not found!: NATURE/DIRTGROUND001
material "nature/gravelground001" not found.
Material not found!: NATURE/GRAVELGROUND001
material "concrete/concretefloor002b" not found.
Material not found!: CONCRETE/CONCRETEFLOOR002B
material "concrete/concretewall004" not found.
Material not found!: CONCRETE/CONCRETEWALL004
material "coalmines/rockwall012" not found.
Material not found!: COALMINES/ROCKWALL012
material "concrete/computerwall002" not found.
Material not found!: CONCRETE/COMPUTERWALL002
material "concrete/concretewall005" not found.
Material not found!: CONCRETE/CONCRETEWALL005
material "concrete/computerwall005a" not found.
Material not found!: CONCRETE/COMPUTERWALL005A
material "nature/dirtground003" not found.
Material not found!: NATURE/DIRTGROUND003
material "concrete/computerwall003a" not found.
Material not found!: CONCRETE/COMPUTERWALL003A
material "concrete/concretewall002a" not found.
Material not found!: CONCRETE/CONCRETEWALL002A
material "concrete/computerwall005" not found.
Material not found!: CONCRETE/COMPUTERWALL005
material "customdev/dev_measuregeneric01blu" not found.
Material not found!: CUSTOMDEV/DEV_MEASUREGENERIC01BLU
material "concrete/concretewall002e" not found.
Material not found!: CONCRETE/CONCRETEWALL002E
material "concrete/concretewall013a" not found.
Material not found!: CONCRETE/CONCRETEWALL013A
material "concrete/concretefloor007" not found.
Material not found!: CONCRETE/CONCRETEFLOOR007
material "pl_barnblitz/metalroof_panels001" not found.
Material not found!: PL_BARNBLITZ/METALROOF_PANELS001
material "concrete/concretewall013b" not found.
Material not found!: CONCRETE/CONCRETEWALL013B
material "skybox/sky_upward_hdrup" not found.
Material not found!: SKYBOX/SKY_UPWARD_HDRUP
"materials/Tools/toolsskybox.vtf": cached version doesn't exist
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
"materials/Tools/toolstrigger.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (1208.39 306.07 124.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5956.0 3072.0 1663.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5444.0 3072.0 1663.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 1663.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2363.0 -55.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2363.0 1824.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2363.0 3542.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2875.0 1663.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 3072.0 1663.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup"

Valve Software - vvis.exe (Oct 25 2011)
4 threads
reading c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp
Error opening c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup"

Valve Software - vrad.exe SSE (Oct 25 2011)

Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp
Error opening c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp" "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf\maps\koth_backup.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
For a first map i wouldn't even have area portals. Truthfully they can do WAY more harm then good if you aren't familiar with them.

**** leaked ****
Entity prop_dynamic (1208.39 306.07 124.00) leaked!

Leak will cause the compile to error or not finish, Because of this its not saving the compile.

That is saying that one of your props is able to get to the outside world (Void, this is bad) To find it the easiest way to go to load>pointfile.

This'll cause a ugly red line from the prop that can see outside to.. the path its able to get outside.