CTF Minecraft Garden

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
First thing I notice are your sightlines. You have sightlines running across the entire map, meaning sniper wars 24/7.

Second thing I notice is that areas not in direct sunlight are quite dark. The torches pulsing is a nice effect, but probably isn't best suited for TF2.
 

Rizz

L5: Dapper Member
Dec 18, 2009
210
21
First thing I notice are your sightlines. You have sightlines running across the entire map, meaning sniper wars 24/7.

Second thing I notice is that areas not in direct sunlight are quite dark. The torches pulsing is a nice effect, but probably isn't best suited for TF2.

Their are a lot of ways to avoid sightlines on this map. The caves are a major advantage, as are teleporters once they're up. I purposely added a lot of sentry nest locations to counter such disadvantages towards other classes.

In the end, only live gameplay will tell weather the sightlines are to much or not.
 

Miauw62

L1: Registered
Aug 26, 2011
29
8
Their are a lot of ways to avoid sightlines on this map. The caves are a major advantage, as are teleporters once they're up. I purposely added a lot of sentry nest locations to counter such disadvantages towards other classes.

In the end, only live gameplay will tell weather the sightlines are to much or not.

I think those lots of sentry nests will be a problem too. I'm not a mapper at all, but i dont see why you compensate a spammed class with another spammed class.
From my expirience, pyros and scouts are pretty useless when there are lots of sentry's around.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
That's a lot of open space, basic and repetitive geometry. I know it's Minecraft but even in minecraft there is some fairly interesting geometry and structures.

The map needs to look less like a bunch of squares. Make some minecraft hills... use more unique designs for the buildings other than some squares.

...And add more cover than just some trees.