[PREFAB] TC Tug-o-War

Terwonick

L6: Sharp Member
Aug 25, 2010
278
190
I got this idea a while back about hydro, but only using the good match-ups, eventually morphing into, why not a linear TC map (I know that defeats the purpose of a TC map) but it works anyway, this is a modified version of the ABS TC map (yes I have Booj's permission), using all the regular rules of TC other than the whole "4 middle points are random thing"

install to your mapsrc folder

included is a vmf, a vmx, and a bsp of the prefab

***If you use this prefab, I don't care if you give me credit or not, though it would be appreciated if you did***

here it is:

vmf: http://dl.dropbox.com/u/34744822/tc_tow_prefab/tc_tow_prefab.vmf
vmx: http://dl.dropbox.com/u/34744822/tc_tow_prefab/tc_tow_prefab.vmx
bsp: http://dl.dropbox.com/u/34744822/tc_tow_prefab/tc_tow_prefab.bsp


I'll zip them up and host them here later, along with adding screenies, I'm on a time crunch at the moment
 

phantombadger

L2: Junior Member
Sep 20, 2008
56
1
seems like a good idea. but wouldnt that make it a CP defend map? turning the game into an attack/defend CP setup for both sides.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Icarus tried to make this with... faultline? It wasn't fun because it led to a lot of spies back capping and a lot of intermission after a really strong push, meaning that the best strategy was to turtle up in your base and hope you can slip by when the enemy pushes. After all, having any real offense is negated the second the point is taken, because you have to organize that offense again immediately afterward.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
This sounds like the TFC map called warpath.