- Apr 7, 2012
- 2
- 0
So, for my very first map, I humbly present: CP Factory!
CP Factory is a vertical, Gorge-style, 2 CP map. That is to say, there are two control points total, there's only one round, and RED's defending and BLU's attacking. By "vertical," I mean it takes place in a three-story building. BLU spawns in the basement, takes the second floor, then moves up to the roof, where RED spawns.
The story behind it can be something like "BLU infiltrated RED's HQ through the basement, and must shut down RED's evil world-take-over radio tower." Or whatever.
So, of course the map's in an early alpha stage. Some things I need to do before release:
So, what do you guys think? It's kind of unbalanced at the moment but I've only been testing it with bots, so I'm eager to test it with real people.
CP Factory is a vertical, Gorge-style, 2 CP map. That is to say, there are two control points total, there's only one round, and RED's defending and BLU's attacking. By "vertical," I mean it takes place in a three-story building. BLU spawns in the basement, takes the second floor, then moves up to the roof, where RED spawns.
The story behind it can be something like "BLU infiltrated RED's HQ through the basement, and must shut down RED's evil world-take-over radio tower." Or whatever.
So, of course the map's in an early alpha stage. Some things I need to do before release:
- Signs. It's pretty obvious to me (BLU goes up, RED goes down), but there will always be people who get lost.
- Side passages. The two I added are too obvious and don't cut it IMO.
- Decals for item pickups, once I decide where they go finally.
- I need a new name! It's not really a factory at the moment. Maybe "Corporate?"
- I need to quit throwing props everywhere. It's getting messy, and there are other ways to add detail.
- func_detail the ramps
- Model, texture, and animate the conveyor belts
- Add hints, area portals, and skips, and optimize in general
- Add actual light models
- Fix or remove the fancy physics effects for the roof air vents and the conveyor belts
- Restructure! Tighter rooms, higher ceilings, and more height differences.
So, what do you guys think? It's kind of unbalanced at the moment but I've only been testing it with bots, so I'm eager to test it with real people.
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