TF2Maps Iso Pixel Collab Thread

May 2, 2009
320
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6%2C7%20and%2019%20wip%203.gif


Dunno how the 1-2-3 hill is going to look so I added random supports. Also fixed the text.

Bereth, I'll try to look how it looks like and post some pics with it soon.

Idolon, discuss with YM if you can add platform under your dead scout as he owns the tiles near it.

EDIT:
6%2C7%20and%2019%20wip%204.png
How does it look now with Eureka Effect as the apostrophe.
 
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TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
I'm gonna be gone for a while so I can't get around to doing this in the next few days. If someone wants my spot (75 76 77) while I'm gone I won't bicker.
 

RaVaGe

aa
Jun 23, 2010
733
1,210
pix.gif


Sorry it's my first pixel art, the cliffs are, ..., funky :D

Oh and I touched a bit the Tom Hoen's part, does it matter ? :huh:

pixel-collab-comp-1.gif
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I'm surprised the engi isn't simply sitting ontop of that hill rather than occupying 3 spaces. But i guess it gives whoever does tile 18 more space to work.

EDIT: Why does TMP have tiles 51 and 57 in the OP, those are mine along with 98 D:
 
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YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
EDIT: Why does TMP have tiles 51 and 57 in the OP, those are mine along with 98 D:

Because someone asked me to change the way in which I listed tile ownership. Thus introducing a huge amount of mistakes into the list
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
iby8R3UnbemH7p.gif

Unless I'm mistaken this is the new correct version.

Looking at this makes me want to do a difficult transition tile. I'm thinking 92.

Baring in mind my tiles are WIP. Only 57 is mostly complete. Just working on the other 2.

Because someone asked me to change the way in which I listed tile ownership. Thus introducing a huge amount of mistakes into the list

As long as you know in the end ;p
 

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
Trying some transition things. It's pretty difficult to come up with a logical change from two different types of desert-theme (one a cliff) to another type. Not to mention the spy-tech stuck into a desert cliff wall. *Sigh*

ibmfX1ItpO73BJ.gif


In context.

ibqxDc5QKOA0sl.gif


I'm also considering making the transitions bigger (extending the blu spy-tech railing around the rest of the desert/extending the cliff). But I don't want to infringe on other people's own desires for creativity.

Edit:

Here's the extra spy-tech.

iLQYd8ZfIesWb.gif
 
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Gus

L1: Registered
Feb 28, 2012
26
17
I've never tried pixel art, but I think that I'll give it a try.
Can I have 40?

EDIT:
Well.. done. It isn't as good as others, but I had fun making it!

QQU3e.gif


domLp.gif


Oh, and those shiny little things are sexy hoodoos. :3
 
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May 2, 2009
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RaVaGe, please go wild and expand your cliffs over the borders and it will look more natural. At the moment it's too forced into your box area.

Aly's 4-10 hill looks like it's a monster eating the 5-9 :D

Also: Is it ok that I kinda flattened one 'box' with my blu building? As I look our image it looks like most of us have thought our tiles as areas and with this reasoning I believe I can keep the blu building as it is.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Yeah I wasn't expecting anyone to invert their tiles but it seems lots of people have done it. It's fine, as long as the final geometry makes sense.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
As much as i love Idolon's pixel pyro, the incorrect shading is bugging the hell out of me. It's awkward enough that he's inverted the tiles and a part of me wants to poke him in cohersion to add more detail to those big chunks of block red walls. It's like a big sore thumb in the middle of the image and i see no reason why he couldn't exploit the fact he's put a door into the cube behind his tiles and put some detail in there too. /end opinions

pixel-grazr.png


Apologies for my use of 3d space taking up some pixels on tiles behind mine, but who ever owns 92 and the inverted tiles next to it can feel free to do a little overlap on the base of my tile 98.
 
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