CP Mirage

xch3l

L1: Registered
Apr 5, 2012
4
0
MIRAGE

This map uses original textures.
Some may seen this map in its previous phases (as 'cptest' or 'new02').
BTW Second screenshot is animated

NAV File

Sorry if this is not well formed, this is my first submission, third map, but first submission in the end :cool1:.
 
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xch3l

L1: Registered
Apr 5, 2012
4
0
I read the link you gave, and it seems that the not working details are the water, elevators (useless now that I think about it), the rooms at the top and the small space in the control points, amirite?
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
There is no cover at all on those points, this will lead to massive spam. As said before, this probably won't work.
 

xch3l

L1: Registered
Apr 5, 2012
4
0
I originally made this for myself but wanted to share and I‘m not an excellent mapper, so, what do you suggest?
 

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
Pick a standard gametype you like, and then study the existing maps of that gamemode. Try and aim for a similar scale and number of areas/routes. As I've said to people before, when you design a TF2 map, it needs to consist of well-defined areas connected by well-defined routes. Taking an empty box and then populating it with stuff doesn't work. Read this guide: http://forums.tf2maps.net/showthread.php?t=14594

Also, your first several maps will almost certainly be garbage; don't expect to reinvent the wheel your first week on the job.
 

xch3l

L1: Registered
Apr 5, 2012
4
0
Also, your first several maps will almost certainly be garbage; don't expect to reinvent the wheel your first week on the job.

Well, I looked at my other maps and got a conclusion: the first map is quite large (a CTF map); the second, useless stairs and small space (KOTH); and the fourth (another CP), since it's another test, don't have the need to describe it.
Should I upload the others?
 
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