Adding Monoculus to your map.

Untouch

L4: Comfortable Member
Jan 25, 2010
187
48
Similarly to HHH, you can place Monoculus in your map.

The entity name is eyeball_boss, but as the AI is more complex than HHH, he functions slightly different.

Like HHH you need nav meshes or he will just stand still.

With NAV meshes, Monoculus will attack, similar to HHH he will not actually have a killscreen, but unlike HHH the kills will show up as his.

Monoculus can still make portals, they will teleport you too, if you have the right entity.

You need an info_target named spawn_purgatory in order for this to work.
You will not get uber when going in the portal, that is built into eyeaduct.

When Monoculus dies, the bombinomicon will be dropped, it will teleport you to an info_target named spawn_loot.

Monoculus can still teleport around, only if there are info_targets named spawn_boss_alt in the map.

Unlike last year, you do not need a precache to place Monoculus in your map (seems to be the same for HHH).


I've compiled everything in a small vmf, here.
http://dl.dropbox.com/u/15663815/mono_stuff.vmf
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Wonder what it would be like to have HHH/Monoculus on CTF maps.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
is the underworld a seperate map entirely, or do i need to make an underworld in each map i want monoculus?
If it were a different map, the teleporation would take a lot longer and would require you to switch servers or something :/
 

ILOVEPIE

L1: Registered
Mar 20, 2010
2
0
Monoculus now requires precache

how do i precache it? monoculus now requires precaching...:blink:
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
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BigBangTheory

L1: Registered
Apr 3, 2012
22
0
how to we prevent the monoculous for respawning so fast? Is there a way to only let him spawn like every 15 minutes or so?
 

SoulSharD

L1: Registered
Jul 10, 2011
5
0
Set the "Respawn Time" on the entity_spawn_manager to your desired time after the entity dies.
 

WhyNott

L1: Registered
Oct 21, 2012
27
1
There is somethig I don't understand in articles about halloween maps. People often say that some kind of feature is "coded into a map". What does it mean? Is there some additional data in BSP file that can only be added via top-secret Valve compilers? Or, there is some restriction in game that makes the feature only available in a map with specific name?
 

Untouch

L4: Comfortable Member
Jan 25, 2010
187
48
In some cases I think it's both actually

Saving a map as koth_lakeside_event lets me get the special death icon, but not the death island effects.

EDIT: Nevermind, it's built into the game, I was doing something wrong.
 

KevinLongtime

L1: Registered
Feb 18, 2013
4
0
Monoculus (eyeball_boss) is spawning in my map with the hit of a func_button, only problem is I would prefer to spawn him as a higher level where he is more angry and shoots a lot faster. Would anyone know how to go about spawning a certain leveled Monoculus other than the default slow shooting one from the get-go?
 
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