TF2Maps Iso Pixel Collab Thread

Kiddnils

L3: Member
Sep 2, 2011
140
224
Damnit. I didn't thought that you would make Progress so fast. I can't use my computer for one week if that would be a problem? So my question: Is there a deadline?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I don't think there's anything wrong with biomes all over the place. Though if the tiles next to yours have been started, you should probably stick with what's next to them.

Of course as the tiles get taken, those who do theirs last will have to make theirs fit with the surroundings.

Grazr you have 51, 57 and 98 now.

EDIT: no deadline
 
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Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
A draft of all three tiles.

ib1Fy4Jq571l5P.gif


I'm concerned the lower tile didn't come out well. What does it look like to you guys?

Edit:

ibb1JPt61XgvAc.gif
 
Last edited:
May 2, 2009
320
306
Started working on outside the borders :O I will make the 6-7-19 blend in when I know how the 1-2-3 and 5-8-9 hill will look like.
6%2C7%20and%2019%20wip.gif


EDIT: I also should check how it will look like with the fubarFXs engineer

6%2C7%20and%2019%20wip%202.gif
 
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Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
Started working on outside the borders :O I will make the 6-7-19 blend in when I know how the 1-2-3 and 5-8-9 hill will look like.
<snip>

EDIT: I also should check how it will look like with the fubarFXs engineer

<snip>

You should use the lightning form the Eureka Effect (or whatever the white thing is) as the apostrophe.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
A word of note: The structure isn't sitting on the 'ground' so your scout (and his blood) are floating in space.

Also your shading is the wrong way around.