On maps like CTF Turbine or CTF Sawmill, where both teams can choose a direct path to the objective without running into each other, or go out of their way to attack the other team and stop them, what distance should they have to make both a useful option?
For example, I'd say turbine tends to be way too close to avoid a mid-fight, perhaps the Scouts get through without one, but that's it.
What average distance between the team main paths would you recommend?
For example, I'd say turbine tends to be way too close to avoid a mid-fight, perhaps the Scouts get through without one, but that's it.
What average distance between the team main paths would you recommend?