CTF depression

Mar 23, 2010
1,872
1,696
this map is brought to you by hernle and joe

my masterpiece csf map maybe, tho im not too crazy about A but w/e no map is perfect!

todo:
testing
displacements
detail/optimization/lame stuff

652A6BC8D1485BA03110F820A24957D9B800239F

5EA8F135129FB5036FDD91E04481532872C83A7C

E15940B2A5FEC562510C6B70490E0D04C0B5122C

89F1321CAD0C144B2BE694C182A481AE38ABCCB5

AE8A28020B576696E1B219EA99F07EEE54FC662F


[SM] Next Map: ctf_depression_a3
Erilis : nextmap
Wilson : Look at the map name Idolon
Erilis : oo, i got a good feeling about thsi next map
Wilson : yeah
Wilson : it's terrible
Erilis : lol
Wilson : it earned it's name
 
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Jeremy

L11: Posh Member
Oct 24, 2010
829
299
I was thinking "the fuck is up with the thumbnail" but then I noticed the map was made by prestige

So that's all cleared up
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
the map's title adequately expresses my feelings regarding you creating another map.
 
Mar 23, 2010
1,872
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imma finish this one, i swear.
 
Mar 23, 2010
1,872
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imp today, probably need to change around A/mid/theflank, too cramped, too many heights and whatnot. C and B are alright.
 
Mar 23, 2010
1,872
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i think the reason my csf maps fail is the lack of a good mid/A area, since that area is used most. thinkin' about what 2 do. i like retreat's pole thing, maybe some kind of tower thing similar to hightower.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
maybe you could try setting A and B almost at equal distance but on different sides of the map. so fighting for A would happen mostly on the right side, fighting for B on the left one and then fighting for C would be more or less on the whole map, making the center area play differently depending on the flags in play

that would probably require a whole new map tho
 
Mar 23, 2010
1,872
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Mar 23, 2010
1,872
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i think it's just a bit too chokey at mid, A, and B. gonna rework a couple things and be done with it soon i hope.

http://dl.dropbox.com/u/7479925/Maps/portland/depressed.png meeeeeeeeh, in the right direction iguess

well today no one could defend which makes me wonder wtf to do. endurance test?
 
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Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
well today no one could defend which makes me wonder wtf to do.?

Find a way to make sticky jumping into flags and then sticky jumping out of the base harder.
Maybe make mid bit bigger or try having short setup time so teams can set up their defences before flood of sticky jumper demos arrive.
 
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Mar 23, 2010
1,872
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iirc even retreat had some trouble with stickyjumpers, much less than depression due to the intels being indoors. will definitely extend mid a bit since the timings with scouts is off. might add a few annoying things jumpers can run into but im pretty iffy on that.
 

waxpax

L5: Dapper Member
Feb 25, 2011
238
151
http://www.mediafire.com/?ucvg9x9s52x4qi6

pug from tonight.

Sticky jumper was really effective, was better to have your jump jump in fast to cap than to actually fight things. First 2 or 3 rounds were really fast because one of the demos could jump so fast, after those the rounds played out a little better and people seemed to enjoy it, but they didn't think it was a comp map.