Yet another Payload Proplem Post

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
type 'developer 2' in console

all the entity inputs and outputs will be displayed in the console

read it to find out why cart not moving

You should be about to follow the path from you capture area all the way to the func_train, if the path stops somewhere, find out where.

Make sure you capture_area isn't disabled, otherwise nothing will happen at all.
 
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00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
The cap area is not disabled, but I get this error in the console:

Error! No control points found in map for team_game_round round_a!

What is the team_game_round? I don't have it in my map.
 

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
make sure your cp points have unique indexes.

also if you followed the guide, you should have a team_game_round thingy.

team_control_point_master that's what it means I think, my cp was set to cp_a_1 instead of cap_a_1. It works now thank you both fot helping :).
 

Laz

L420: High Member
Jul 5, 2008
461
35
Setting up the round

For this tutorial there is only 1 round but has been made with other rounds in mind.

* Create a tf_gamerules and name it GameRules.

* Create a logic_auto entity and select the outputs tab.

* Place a team_control_point_master and name it CP_master, and adjust the properties (not all are displayed).


* Create a team_control_point_round and name it Round_A, presuming that this is the only 1 round and there are only 2 capture points.

This tutorial presumes that you all ready know how to use a team_round_timer entity and will not be explained here.
 

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
Setting up the round

For this tutorial there is only 1 round but has been made with other rounds in mind.

* Create a tf_gamerules and name it GameRules.

* Create a logic_auto entity and select the outputs tab.

* Place a team_control_point_master and name it CP_master, and adjust the properties (not all are displayed).


* Create a team_control_point_round and name it Round_A, presuming that this is the only 1 round and there are only 2 capture points.

This tutorial presumes that you all ready know how to use a team_round_timer entity and will not be explained here.

That's the one. I changed some stuff in that and it worked. I think that's what the console meant, the Team_game_round even though its called Team_control_point_round.

Are the tracks for the cart supposed to be Prop_Detail? Because mine show up as an error if they are but if they're Prop_dynamic they're fine. Is this right?
 
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