c3f

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
the result of 4 hour quickmapping when i should have been detailing stroika instead.

I'm orphaning the map, if anyone wants to do something with it, here's the vmf:
https://dl.dropbox.com/u/9180221/TF2/ctf_c3f_a1.vmf
Archived vmf: https://dl.dropbox.com/u/9180221/TF2/ctf_c3f_a1.rar

Just noticed there are some rules to orphaning so here goes:

Map is [Open][Alpha] (tested once, wasnt too bad). I originally intended just to make a csf map (and then fix stuff in post #9). I of course want partial credit.
 
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xzzy

aa
Jan 30, 2010
815
531
I dig the overlays in the second screenshot. It's like the guy hired to put up the signs couldn't decide if it was point B or C.
 
Mar 23, 2010
1,872
1,696
i think intels on hills is good idea

and A being pretty open is good idea as it makes it easier to defend (i think) because of the lack of Loss of Sight - harder to escape with the intel. B has shorter lines of sight (harder to defend), and C is right next to a ledge which makes a wicked escape route (hardest to defend). nice job.

but ya ill wait to play it
 
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Mar 23, 2010
1,872
1,696
whole map is better than depression, no doubt
 
Mar 23, 2010
1,872
1,696
this is a great map but remove the damn hill at C and maybe A. in fact, they make the intels hella easy to cap. maybe make the top of the hills even bigger or the sides less steep or try a different size, etc...