- Dec 10, 2007
- 7
- 0
I get this error when trying to compile a pretty large map. Here is the log file from my latest attempt
materialPath: c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf\materials
Loading E:\Steam_Crap\Steam_Maps\Team Fortress vmfs\pl_h2h_x_07.vmf
Patching WVT material: maps/pl_h2h_x_07/concrete/blendconcdirt004a_wvt_patch
Patching WVT material: maps/pl_h2h_x_07/ground/grass2mud_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 980 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing E:\Steam_Crap\Steam_Maps\Team Fortress vmfs\pl_h2h_x_07.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (1379685 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2705 texinfos to 1392
Reduced 84 texdatas to 67 (2089 bytes to 1466)
Writing E:\Steam_Crap\Steam_Maps\Team Fortress vmfs\pl_h2h_x_07.bsp
21 seconds elapsed
4 threads
reading e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.bsp
reading e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.prt
3044 portalclusters
9105 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9165 visible clusters (0.00%)
Total clusters visible: 1206363
Average clusters visible: 396
Building PAS...
Average clusters audible: 994
visdatasize:855929 compressed from 2337792
writing e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.bsp
1 hour, 10 minutes, 27 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.bsp
24567 faces
20 degenerate faces
7795642 square feet [1122572544.00 square inches]
403 Displacements
944202 Square Feet [135965168.00 Square Inches]
24547 patches before subdivision
zero area child patch
606049 patches after subdivision
237 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...
Basically it gets anywhere between 6 and 9 on the vrad step and stops. One thing I did notice is that in Task Manager vrad.exe is using up around 1.5 GB or RAM when it stops responding. I've changed a lot trying to figure this problem out, but keep coming to the same problem.
I've run into many problems before compiling maps, but this one has me stumped as I've never seen vrad use up that much memory.
Oh, and I'm running Vista 64-bit with 4GB of RAM.
Thanks in advance for any help.
materialPath: c:\program files (x86)\steam\steamapps\xxxx\team fortress 2\tf\materials
Loading E:\Steam_Crap\Steam_Maps\Team Fortress vmfs\pl_h2h_x_07.vmf
Patching WVT material: maps/pl_h2h_x_07/concrete/blendconcdirt004a_wvt_patch
Patching WVT material: maps/pl_h2h_x_07/ground/grass2mud_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 980 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing E:\Steam_Crap\Steam_Maps\Team Fortress vmfs\pl_h2h_x_07.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (1379685 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2705 texinfos to 1392
Reduced 84 texdatas to 67 (2089 bytes to 1466)
Writing E:\Steam_Crap\Steam_Maps\Team Fortress vmfs\pl_h2h_x_07.bsp
21 seconds elapsed
4 threads
reading e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.bsp
reading e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.prt
3044 portalclusters
9105 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9165 visible clusters (0.00%)
Total clusters visible: 1206363
Average clusters visible: 396
Building PAS...
Average clusters audible: 994
visdatasize:855929 compressed from 2337792
writing e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.bsp
1 hour, 10 minutes, 27 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\steam_crap\steam_maps\team fortress vmfs\pl_h2h_x_07.bsp
24567 faces
20 degenerate faces
7795642 square feet [1122572544.00 square inches]
403 Displacements
944202 Square Feet [135965168.00 Square Inches]
24547 patches before subdivision
zero area child patch
606049 patches after subdivision
237 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...
Basically it gets anywhere between 6 and 9 on the vrad step and stops. One thing I did notice is that in Task Manager vrad.exe is using up around 1.5 GB or RAM when it stops responding. I've changed a lot trying to figure this problem out, but keep coming to the same problem.
I've run into many problems before compiling maps, but this one has me stumped as I've never seen vrad use up that much memory.
Oh, and I'm running Vista 64-bit with 4GB of RAM.
Thanks in advance for any help.