Gameday - Sunday 18th March

Harribo

aa
Nov 1, 2009
871
851
Where:
TF2Maps.net Official Server: 70.42.74.31:27015
Gameday Host: TheHarriboKid


When:
Event will begin at:
I'l fix the times, for now use the link to find out
Click for other zones.

Map List:
Time Played | Map Name | Author | Download | Thread

30|plr_frostfell_a7|Tom Hoen| TF2maps (.bz2) | Thread

30|cp_stoneyridge_b7|Crash| Offsite (.bz2) | Thread

30|pl_escarpment_b6|Aly| Dropbox (.bz2) | Thread

30|cp_gameplay_latteh_a14|LATTEH| Dropbox (.bz2) | Thread

20|koth_creek_a2|Author| Dropbox (.bz2) | Thread

Map Pack:
Gameday18thMar.rar - Not Uploaded

Rules for Map Submitters:
The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
__Do not rename a bsp after compile. The vmf must be renamed before compile.
Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
__Our Linux servers don't work with uppercase names.
Map must be in development, finished maps do not require testing.
Map may not use a point_servercommand to alter any variables.
Map must be designed for standard play.

__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.
You may NOT reserve a submission without a download.
• If an author has more than one map they want tested, they must be submitted to separate days.
Non-compliance with rules will result in rejection of the submission.


Submission Format:
• Exact Map Filename (ctf_example_a4)
• TF2Maps.net file ID number, OR url to offsite download.
__BZ2 compressed files are greatly appreciated to save time for the host.
__May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
• TF2Maps.net discussion thread number.
__The scheduling system uses this number, I need it, not the post number.
If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options:
A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
A specific time slot: Available time & your time zone.
__Only use if you aren't available for the whole testing period and wish to attend your map.
Would you like the SourceTV demo of the test?
__These are automatically recorded at all times so there's no need to ask any more :thumbup:.

Information
• First come first serve, until the 2 hour period is filled.
• Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
• Last map can exceed the limit so long as the testing starts within the 2 hour period
• You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
 
Last edited by a moderator:

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
EDIT: Disregard this, map was run in impromptu today and doesn't need further testing.

Original post:
cp_atkins_a1
Download (.zip)
Thread 19003
Orphaned stage
No specific time needed (I will probably not show up, unfortunately)
Demo wanted.

First time TF2 mapping, so I really hope this all works.
 
Last edited:

Trotim

aa
Jul 14, 2009
1,195
1,045
so the schedule page thing says this should've started 5 minutes ago

learn how time works already
 

Harribo

aa
Nov 1, 2009
871
851
schedule is up
Map Pack: http://dl.dropbox.com/u/12338304/Gameday Mappacks/USGameday18thMar.rar - will have finished by 3 minutes to the hour
Feedback Event page: http://feedback.tf2maps.net/event/112/

I dont have time to say what was up with the map i had to skip but i will try to remember later, appoligies.

Also thank you for posting so rudely Trotim, much appreciated. Im not aware of when everywhere in the world changes their time for summer and as a result the time in the OP is off at the moment, i'l figure it out next week
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Nah the time has been off an hour for like a month now and people said so. It did sound kinda mean, was more of a joke
 

Monsterclip

L2: Junior Member
Jul 9, 2011
57
37
Please let me know why PL_Quagmire was skipped again. This is the 2nd time and so far you're the only one who has any problems (that I've heard of).

Thanks.
 

Harribo

aa
Nov 1, 2009
871
851
yup, sorry they were late im been actually busy till now

Demos: cp_stoneyridge_b7.dem
plr_frostfell_a7.dem
pl_escarpment_b6.dem
cp_gameplay_latteh_a14.dem
koth_creek_a2.dem
pl_volcanic_a10.dem

Please let me know why PL_Quagmire was skipped again. This is the 2nd time and so far you're the only one who has any problems (that I've heard of).

Thanks.

the reason the map wasn't tested is because I couldn't get you map in less than 2 hours, the speed from you site was crazy slow and therefore couldn't test the map before hand to make sure everything was A-Ok. I'l try and download it now and make sure if it still has a crashing issue and edit this post
 
Last edited:

Harribo

aa
Nov 1, 2009
871
851
Would really appreciate it, THK. I can fix the slow download speed if that's the only issue.

this time it only took a couple minutes >.> typical

will edit this in a minute

seem to load up fine, alot of console spam though:
rk: IP 192.168.1.2, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server: pl_quagmire_b3
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_05.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_05.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_45degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_s_curve_96_mirrored.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_45degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_05_mirrored.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_45degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_05_mirrored.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_45degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_64.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_64.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_64.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_45degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_45degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_arc_90degree_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/track_straight_128.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_hole.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_swamp/shrub_03b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/railing_comproom.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_hole.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/crane001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/grainconveyor001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_05.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/chimney008.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_hole.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_end001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/gutter_hole.mdl)
Set Gravity 800.0 (0.250 tolerance)
prop_physics at 288 4274 594 uses model models/props_gameplay/bottle001.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 268 4290 602 uses model models/props_gameplay/bottle001.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
 
Last edited:

Monsterclip

L2: Junior Member
Jul 9, 2011
57
37
Awesome, thanks.
Yeah that console spam is a known issue that I plan to fix in the next update. Thanks! On to the next game day!