TF2 vs linked_portal_door

henke37

aa
Sep 23, 2011
2,075
515
I wonder if anyone has any good ideas for what you would do if the tf2 version of the source engine supported the Linked_portal_door entity.

It allows you to basically link any part of the map to another part without the player noticing the teleportation. Let's assume that you can shoot through it. Both projectiles, hitscan and area attacks.

Obviously this does not currently work in the game. I wouldn't expect it to get into the game unless Valve wants to change the system requirements.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
If this were added, I could make the hypercube map I long to make. I won't hold my breath.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
They introduced it for Portal 2, so no.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Obviously this does not currently work in the game. I wouldn't expect it to get into the game unless Valve wants to change the system requirements.

They introduced it for Portal 2, so no.
Don't be a dumdum. This is a hypothetical thread.

It'd suddenly make TC easy. ALL THE SPACE IN THE WORLD.

Seriously though, TC would suddenly become incredibly easy.

On the other hand it'd screw over 3D skyboxes since they use a 1:1 mapping with world coordinates.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
this thread is evil.... and I love it~ also, imagine the sights we see and the places we go.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
you know what would be cool, a trigger brush that affects gravity
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
I think that mostly does: do you wanna have low fall damage and high jump or just... you know play on earth.

Who remembers Prey, that game where if you kill someone on a wall or a ceiling, they just plummet. that's what I want to see