- Jul 23, 2010
- 58
- 127
For some research, I'm compiling a list of things people think are good and bad in "modern" "realistic" shooters. The list is compiled from this thread as well as from chat.
Good:
[](/c11) I'll update this as often as I can to reflect opinions I've heard from chat and this thread.
Good:
- Cosmetic Unlocks
Unlocks like the hats in TF2 are fine, as long as they don't distract too much, or mess with silhouettes in a game that relies on them.
- Team Warfare
Grouping players into squads and other similar methods of promoting teamwork in these realistic shooters can work well, and can help a small group of players feel like a strong and cohesive unit.
- Quality Areas and Aesthetics
"When they dont slather everything in smake and dirt and brown, they can look quite nice."
- That big "Epic" feeling
"Basically, the good bits of a good film. If someone can recommend me a shooter that feels big and epic without being dumb as a thick hollywood blockbuster, that's what i'm looking for."
- Good leveling (Sense of accomplishment)
"Leveling in multiplayer is a great way of rewarding players, but only if done right - meaning not making the weapons you get after 100 hours of gameplay instakill with infinite accuracy and a ten billion rpm."
- Corridor maps
Enclosed, or tiny routes through maps that lead into nothing but chokepoint after chokepoint.
- Bad Progression/Leveling
Some people contend that side-grading and TF2's style of handling unlocks/progression is fine, whereas the methods games like Call of Duty and Battlefield 3 use are bad.
- Fake classes
"Another thing I dislike in modern FPS games is when they attempt to have a class system, but the classes have so little diversity you don't even care."
- Bad shotguns
Extremely short range and wide spread, no other alternatives. This seems to be somewhat fixed in BF2BC and BF3 by offering different ammo types, but is still a problem overall
- Strong Chance of Bad Plot
Oh, we're saving AMURICAH from the Russians again. What's that? A nuke? Oh hey look, a double agent!
- Slow gameplay, quick deaths
Many realistic shooters suffer from the "look for 5 minutes, die in 5 seconds" problem. The combat can be slow and not really that intense, then be over for you in a second when that sniper you didn't see turns your head into red mush.
- Limited Movement
Either you move like you weigh 5 tons, or you have some really basic fancy movement like scripted climbing over low walls, but most realistic shooters don't have a lot of fancy/interesting movement around maps. Could be seen as a pro to people who enjoy realistic shooters.
- Weapons are all the same
"There might be slight changes to ROF, spread, clip size and whatnot, but they're literally the same but with number tweaks. You may have a RPG somewhere in there, which is nice but not a counter-argument."
[](/c11) I'll update this as often as I can to reflect opinions I've heard from chat and this thread.
Last edited: