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TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Is it possible to make a wall that you can fire rockets and hitscan bullets through but not stickies and demo grenades?
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
You could always just use a large gap and a low ceiling, though it's not ideal and depends on the layout. There are ways to also disable a specific weapon, could work, depending on what you want to do.
 

Wander

L3: Member
Sep 16, 2010
148
55
You can use func_clip_vphysics to block specific projectiles only

Make 2 filters, one that blocks tf_projectile_pipe and one that blocks tf_projectile_pipe_remote, and use a filter_multi to combine them, and set this multi filter as filter in func_clip_vphysics

That way any stickies and grenades will bounce, but any other stuff like rockets, bullets and players will go through

Alternatively you could use func_remove instead, in which case the grenandes and stickies won't bounce, but disappear completely


@ABS, are you sure that displacement method still works? I tried that a while ago and it wasn't very reliable (players could get stuck in it, and some things in your list still wouldnt go through it)
 
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