Stoneyridge

CP stoneyridge rc2

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
All I did was make them normally and rotate them in to place. It wasn't perfect but it worked. Although I swear I didn't make them that way. I always OCD over proper stairs.

No. We will have stairs! :mellow:
 

heyyou

L4: Comfortable Member
Aug 19, 2009
191
121
Health updated. Next tests should be interesting with the health changes.

We had a test where we held off B for 9 minutes after A was capped in 2. It felt rewarding.

Picture below of some of the final progress around B. We have a few tweaks to detailing left be we are almost there.

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edit:
And one more:
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heyyou

L4: Comfortable Member
Aug 19, 2009
191
121
Making more progress. The team has worked through further optimization, lighting and detail tweaks. I think we are going to do a gameday soon to test the health tweaks.

Boots is still working on the explosion. Looking to release as soon as the explosion is done.

Pictures below of the progress:
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Edit: Updated OP pictures.
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Also that "2" on the garage door is kinda iffy. Any overlay that isn't a poster or sign of some kind doesn't really belong on something with such obvious normal mapping.

Hey Valve, make "$ssbump inherit" a thing plz kthx.
 

heyyou

L4: Comfortable Member
Aug 19, 2009
191
121
Tested the latest version B7 last night a few times with a few different groups. Testing went really well, so well in fact we are releasing the map for DL. Updated DL on opening page. We've still got a bit of work to do but we feel we've got a really good playable version at this point. Health updates tested well.

The only major change we see at this point will be the addition of the explosion.

We'll provide a change log moving forward after B7.
 
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xzzy

aa
Jan 30, 2010
815
531
I like that overlay that snuck in, but we're really REALLY close to the overlay limit so be cautious about them. :D

I think we need to space out those computer panels too. They look too crammed in, especially now that the ones in that middle chunk are removed. I can do that next time I get a hold of the map if no one else wants to.
 

heyyou

L4: Comfortable Member
Aug 19, 2009
191
121
Just watched the demo. Big thanks to everyone who participated. The feedback was great. Got some great directional feedback for tweaks and lighting. Looking forward to incorporating the feedback into the next version.

Great testing crew today, thanks guys, huge help!
 

xzzy

aa
Jan 30, 2010
815
531
I got some comments that the outdoor lighting is too dark, I dinked around with the world settings a bit and put some before/after shots up:

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I for one am not a fan of the brighter version, but as the guy who did the lighting, I think I'm predisposed towards liking "my way" better. So I'm probably not a good judge. :O