- Feb 24, 2012
- 13
- 1
when i load my map tf2 crashes half way though the loading
compile log:
compile log:
Code:
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11511 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 26 texinfos to 21
Reduced 7 texdatas to 6 (212 bytes to 170)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
1 second elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
21 portalclusters
34 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 327
Average clusters visible: 15
Building PAS...
Average clusters audible: 21
visdatasize:298 compressed from 336
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
127 faces
70843 square feet [10201472.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
127 patches before subdivision
4319 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 295136, max 203
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 2, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(0, 0, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 29/8192 348/98304 ( 0.4%)
brushsides 174/65536 1392/524288 ( 0.3%)
planes 118/65536 2360/1310720 ( 0.2%)
vertexes 219/65536 2628/786432 ( 0.3%)
nodes 93/65536 2976/2097152 ( 0.1%)
texinfos 21/12288 1512/884736 ( 0.2%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 127/65536 7112/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 67/65536 3752/3670016 ( 0.1%)
leaves 99/65536 3168/2097152 ( 0.2%)
leaffaces 139/65536 278/131072 ( 0.2%)
leafbrushes 74/65536 148/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 832/512000 3328/2048000 ( 0.2%)
edges 483/256000 1932/1024000 ( 0.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 81/65536 162/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 87872/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 298/16777216 ( 0.0%)
entdata [variable] 10092/393216 ( 2.6%)
LDR ambient table 99/65536 396/262144 ( 0.2%)
HDR ambient table 99/65536 396/262144 ( 0.2%)
LDR leaf ambient 45/65536 1260/1835008 ( 0.1%)
HDR leaf ambient 99/65536 2772/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1314 ( 0.1%)
pakfile [variable] 105957/0 ( 0.0%)
physics [variable] 11511/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 310
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
2 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10757 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 21 texinfos to 18
Reduced 5 texdatas to 5 (182 bytes to 182)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
9 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
23 portalclusters
43 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 411
Average clusters visible: 17
Building PAS...
Average clusters audible: 22
visdatasize:329 compressed from 368
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
109 faces
67458 square feet [9714048.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
109 patches before subdivision
3819 patches after subdivision
10 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 254533, max 202
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(945, 3698, 8152)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(34, 333, 1177)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3, 37, 180)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 5, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 168/65536 1344/524288 ( 0.3%)
planes 148/65536 2960/1310720 ( 0.2%)
vertexes 222/65536 2664/786432 ( 0.3%)
nodes 81/65536 2592/2097152 ( 0.1%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 109/65536 6104/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 62/65536 3472/3670016 ( 0.1%)
leaves 86/65536 2752/2097152 ( 0.1%)
leaffaces 126/65536 252/131072 ( 0.2%)
leafbrushes 56/65536 112/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 742/512000 2968/2048000 ( 0.1%)
edges 434/256000 1736/1024000 ( 0.2%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 84/65536 168/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 88068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 329/16777216 ( 0.0%)
entdata [variable] 12497/393216 ( 3.2%)
LDR ambient table 86/65536 344/262144 ( 0.1%)
HDR ambient table 86/65536 344/262144 ( 0.1%)
LDR leaf ambient 422/65536 11816/1835008 ( 0.6%)
HDR leaf ambient 86/65536 2408/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1836 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 10757/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 276
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
4 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20196 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 39 texinfos to 26
Reduced 11 texdatas to 10 (310 bytes to 271)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
11 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
44 portalclusters
91 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 1285
Average clusters visible: 29
Building PAS...
Average clusters audible: 42
visdatasize:892 compressed from 704
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
205 faces
116814 square feet [16821312.00 square inches]
6 Displacements
2332 Square Feet [335871.97 Square Inches]
205 patches before subdivision
8919 patches after subdivision
14 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 809916, max 300
transfer lists: 6.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1222, 7877, 22521)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 638, 4677)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3, 61, 1071)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(0, 6, 250)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 60)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 50/8192 600/98304 ( 0.6%)
brushsides 312/65536 2496/524288 ( 0.5%)
planes 270/65536 5400/1310720 ( 0.4%)
vertexes 429/65536 5148/786432 ( 0.7%)
nodes 160/65536 5120/2097152 ( 0.2%)
texinfos 26/12288 1872/884736 ( 0.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 6880/0 6880/0 ( 0.0%)
faces 205/65536 11480/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 111/65536 6216/3670016 ( 0.2%)
leaves 166/65536 5312/2097152 ( 0.3%)
leaffaces 246/65536 492/131072 ( 0.4%)
leafbrushes 128/65536 256/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1398/512000 5592/2048000 ( 0.3%)
edges 817/256000 3268/1024000 ( 0.3%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 22/32768 220/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 318/65536 636/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 215900/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 892/16777216 ( 0.0%)
entdata [variable] 16622/393216 ( 4.2%)
LDR ambient table 166/65536 664/262144 ( 0.3%)
HDR ambient table 166/65536 664/262144 ( 0.3%)
LDR leaf ambient 756/65536 21168/1835008 ( 1.2%)
HDR leaf ambient 166/65536 4648/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2358 ( 0.0%)
pakfile [variable] 335/0 ( 0.0%)
physics [variable] 20196/4194304 ( 0.5%)
physics terrain [variable] 754/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 544
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
6 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (35618 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/rolling_rock/rolling_rock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/rolling_rock/rolling_rock.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 45 texinfos to 32
Reduced 13 texdatas to 12 (405 bytes to 366)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
14 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
81 portalclusters
230 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 4601
Average clusters visible: 56
Building PAS...
Average clusters audible: 79
visdatasize:2450 compressed from 2592
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
396 faces
136090 square feet [19596988.00 square inches]
6 Displacements
2332 Square Feet [335871.97 Square Inches]
396 patches before subdivision
11378 patches after subdivision
14 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1148780, max 304
transfer lists: 8.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4859, 11163, 20150)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(242, 1076, 3640)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16, 118, 748)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 14, 159)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 2, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 91/8192 1092/98304 ( 1.1%)
brushsides 558/65536 4464/524288 ( 0.9%)
planes 380/65536 7600/1310720 ( 0.6%)
vertexes 767/65536 9204/786432 ( 1.2%)
nodes 266/65536 8512/2097152 ( 0.4%)
texinfos 32/12288 2304/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 6880/0 6880/0 ( 0.0%)
faces 396/65536 22176/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 263/65536 14728/3670016 ( 0.4%)
leaves 274/65536 8768/2097152 ( 0.4%)
leaffaces 451/65536 902/131072 ( 0.7%)
leafbrushes 196/65536 392/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2934/512000 11736/2048000 ( 0.6%)
edges 1699/256000 6796/1024000 ( 0.7%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 23/32768 230/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 363/65536 726/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 266240/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2450/16777216 ( 0.0%)
entdata [variable] 17444/393216 ( 4.4%)
LDR ambient table 274/65536 1096/262144 ( 0.4%)
HDR ambient table 274/65536 1096/262144 ( 0.4%)
LDR leaf ambient 1081/65536 30268/1835008 ( 1.6%)
HDR leaf ambient 274/65536 7672/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2946 ( 0.0%)
pakfile [variable] 335/0 ( 0.0%)
physics [variable] 35618/4194304 ( 0.8%)
physics terrain [variable] 754/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 1090
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
7 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35618 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/rolling_rock/rolling_rock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/rolling_rock/rolling_rock.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 45 texinfos to 32
Reduced 13 texdatas to 12 (405 bytes to 366)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
9 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
81 portalclusters
230 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 4601
Average clusters visible: 56
Building PAS...
Average clusters audible: 79
visdatasize:2450 compressed from 2592
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
396 faces
136090 square feet [19596988.00 square inches]
6 Displacements
2332 Square Feet [335871.97 Square Inches]
396 patches before subdivision
11378 patches after subdivision
14 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1148780, max 304
transfer lists: 8.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4859, 11163, 20150)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(242, 1076, 3640)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16, 118, 748)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 14, 159)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 2, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 91/8192 1092/98304 ( 1.1%)
brushsides 558/65536 4464/524288 ( 0.9%)
planes 380/65536 7600/1310720 ( 0.6%)
vertexes 767/65536 9204/786432 ( 1.2%)
nodes 266/65536 8512/2097152 ( 0.4%)
texinfos 32/12288 2304/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 6880/0 6880/0 ( 0.0%)
faces 396/65536 22176/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 263/65536 14728/3670016 ( 0.4%)
leaves 274/65536 8768/2097152 ( 0.4%)
leaffaces 451/65536 902/131072 ( 0.7%)
leafbrushes 196/65536 392/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2934/512000 11736/2048000 ( 0.6%)
edges 1699/256000 6796/1024000 ( 0.7%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 23/32768 230/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 363/65536 726/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 266240/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2450/16777216 ( 0.0%)
entdata [variable] 17560/393216 ( 4.5%)
LDR ambient table 274/65536 1096/262144 ( 0.4%)
HDR ambient table 274/65536 1096/262144 ( 0.4%)
LDR leaf ambient 1081/65536 30268/1835008 ( 1.6%)
HDR leaf ambient 274/65536 7672/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2946 ( 0.0%)
pakfile [variable] 335/0 ( 0.0%)
physics [variable] 35618/4194304 ( 0.8%)
physics terrain [variable] 754/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 1090
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
6 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45995 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
..10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 70 texinfos to 46
Reduced 21 texdatas to 19 (625 bytes to 547)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
14 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
103 portalclusters
277 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%)
Total clusters visible: 7553
Average clusters visible: 73
Building PAS...
Average clusters audible: 101
visdatasize:3491 compressed from 3296
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
570 faces
259605 square feet [37383248.00 square inches]
12 Displacements
55725 Square Feet [8024467.00 Square Inches]
570 patches before subdivision
21208 patches after subdivision
21 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1822368, max 378
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10260, 16809, 20313)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(803, 2086, 2936)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(73, 276, 447)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 38, 68)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 5, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0170 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 732/65536 5856/524288 ( 1.1%)
planes 438/65536 8760/1310720 ( 0.7%)
vertexes 1008/65536 12096/786432 ( 1.5%)
nodes 328/65536 10496/2097152 ( 0.5%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 972/0 19440/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 134848/0 134848/0 ( 0.0%)
faces 570/65536 31920/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 323/65536 18088/3670016 ( 0.5%)
leaves 336/65536 10752/2097152 ( 0.5%)
leaffaces 611/65536 1222/131072 ( 0.9%)
leafbrushes 288/65536 576/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4016/512000 16064/2048000 ( 0.8%)
edges 2345/256000 9380/1024000 ( 0.9%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 41/32768 410/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 739828/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3491/16777216 ( 0.0%)
entdata [variable] 20219/393216 ( 5.1%)
LDR ambient table 336/65536 1344/262144 ( 0.5%)
HDR ambient table 336/65536 1344/262144 ( 0.5%)
LDR leaf ambient 1077/65536 30156/1835008 ( 1.6%)
HDR leaf ambient 336/65536 9408/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4510 ( 0.0%)
pakfile [variable] 616/0 ( 0.0%)
physics [variable] 45995/4194304 ( 1.1%)
physics terrain [variable] 1744/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 1584
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
10 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (46548 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
..10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 76 texinfos to 49
Reduced 22 texdatas to 20 (650 bytes to 572)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
20 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
103 portalclusters
277 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%)
Total clusters visible: 7553
Average clusters visible: 73
Building PAS...
Average clusters audible: 101
visdatasize:3491 compressed from 3296
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
576 faces
259676 square feet [37393344.00 square inches]
12 Displacements
55725 Square Feet [8024467.00 Square Inches]
576 patches before subdivision
21222 patches after subdivision
21 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1822421, max 378
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10258, 16804, 20307)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(803, 2085, 2935)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(73, 276, 447)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7, 37, 68)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 5, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 121/8192 1452/98304 ( 1.5%)
brushsides 738/65536 5904/524288 ( 1.1%)
planes 454/65536 9080/1310720 ( 0.7%)
vertexes 1016/65536 12192/786432 ( 1.6%)
nodes 334/65536 10688/2097152 ( 0.5%)
texinfos 49/12288 3528/884736 ( 0.4%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 972/0 19440/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 134848/0 134848/0 ( 0.0%)
faces 576/65536 32256/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 329/65536 18424/3670016 ( 0.5%)
leaves 343/65536 10976/2097152 ( 0.5%)
leaffaces 617/65536 1234/131072 ( 0.9%)
leafbrushes 289/65536 578/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4064/512000 16256/2048000 ( 0.8%)
edges 2369/256000 9476/1024000 ( 0.9%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 41/32768 410/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 740212/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3491/16777216 ( 0.0%)
entdata [variable] 21021/393216 ( 5.3%)
LDR ambient table 343/65536 1372/262144 ( 0.5%)
HDR ambient table 343/65536 1372/262144 ( 0.5%)
LDR leaf ambient 1083/65536 30324/1835008 ( 1.7%)
HDR leaf ambient 343/65536 9604/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4704 ( 0.0%)
pakfile [variable] 616/0 ( 0.0%)
physics [variable] 46548/4194304 ( 1.1%)
physics terrain [variable] 1744/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 1596
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
10 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (896.00 1088.00 64.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 416.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 416.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 -296.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2816.0 -264.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 1160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2816.0 744.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 416.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 1024.0 -552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (45238 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
.10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 73 texinfos to 50
Reduced 22 texdatas to 20 (653 bytes to 572)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
13 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
LoadPortals: couldn't read c:\users\scott\desktop\testmap\testmap_1.prt
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
No vis information, direct lighting only.
848 faces
538163 square feet [77495504.00 square inches]
6 Displacements
53393 Square Feet [7688595.00 Square Inches]
21 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0224 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 116/8192 1392/98304 ( 1.4%)
brushsides 708/65536 5664/524288 ( 1.1%)
planes 452/65536 9040/1310720 ( 0.7%)
vertexes 1323/65536 15876/786432 ( 2.0%)
nodes 505/65536 16160/2097152 ( 0.8%)
texinfos 50/12288 3600/884736 ( 0.4%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 127968/0 127968/0 ( 0.0%)
faces 848/65536 47488/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 402/65536 22512/3670016 ( 0.6%)
leaves 514/65536 16448/2097152 ( 0.8%)
leaffaces 948/65536 1896/131072 ( 1.4%)
leafbrushes 215/65536 430/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5614/512000 22456/2048000 ( 1.1%)
edges 3176/256000 12704/1024000 ( 1.2%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 68/32768 680/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 990/65536 1980/131072 ( 1.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1142780/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 21021/393216 ( 5.3%)
LDR ambient table 514/65536 2056/262144 ( 0.8%)
HDR ambient table 514/65536 2056/262144 ( 0.8%)
LDR leaf ambient 1331/65536 37268/1835008 ( 2.0%)
HDR leaf ambient 514/65536 14392/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4532 ( 0.0%)
pakfile [variable] 625/0 ( 0.0%)
physics [variable] 45238/4194304 ( 1.1%)
physics terrain [variable] 992/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 2310
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
10 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
Patching WVT material: maps/testmap_1/nature/blendsandgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (256.0 1024.0 160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (38419 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
9Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 66 texinfos to 44
Reduced 18 texdatas to 16 (569 bytes to 508)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
20 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
80 portalclusters
217 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 3709
Average clusters visible: 46
Building PAS...
Average clusters audible: 78
visdatasize:2276 compressed from 2560
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
516 faces
241507 square feet [34777112.00 square inches]
6 Displacements
53393 Square Feet [7688595.00 Square Inches]
516 patches before subdivision
20010 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1449100, max 322
transfer lists: 11.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6169, 10699, 12904)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(397, 1199, 1641)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29, 144, 212)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 18, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 2, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0151 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 101/8192 1212/98304 ( 1.2%)
brushsides 606/65536 4848/524288 ( 0.9%)
planes 368/65536 7360/1310720 ( 0.6%)
vertexes 868/65536 10416/786432 ( 1.3%)
nodes 275/65536 8800/2097152 ( 0.4%)
texinfos 44/12288 3168/884736 ( 0.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 127968/0 127968/0 ( 0.0%)
faces 516/65536 28896/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 294/65536 16464/3670016 ( 0.4%)
leaves 285/65536 9120/2097152 ( 0.4%)
leaffaces 532/65536 1064/131072 ( 0.8%)
leafbrushes 218/65536 436/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3616/512000 14464/2048000 ( 0.7%)
edges 2090/256000 8360/1024000 ( 0.8%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 19/32768 190/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 300/65536 600/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 665640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2276/16777216 ( 0.0%)
entdata [variable] 18164/393216 ( 4.6%)
LDR ambient table 285/65536 1140/262144 ( 0.4%)
HDR ambient table 285/65536 1140/262144 ( 0.4%)
LDR leaf ambient 870/65536 24360/1835008 ( 1.3%)
HDR leaf ambient 285/65536 7980/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4246 ( 0.0%)
pakfile [variable] 948/0 ( 0.0%)
physics [variable] 38419/4194304 ( 0.9%)
physics terrain [variable] 992/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 1408
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
9 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
Patching WVT material: maps/testmap_1/nature/blendsandgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41050 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 69 texinfos to 47
Reduced 19 texdatas to 17 (591 bytes to 530)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
9 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
88 portalclusters
240 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 4386
Average clusters visible: 49
Building PAS...
Average clusters audible: 86
visdatasize:2650 compressed from 2816
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
549 faces
243656 square feet [35086600.00 square inches]
6 Displacements
53393 Square Feet [7688595.00 Square Inches]
549 patches before subdivision
20261 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1505130, max 327
transfer lists: 11.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6432, 11072, 13356)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(419, 1240, 1692)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31, 148, 218)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 19, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 2, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0147 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 107/8192 1284/98304 ( 1.3%)
brushsides 642/65536 5136/524288 ( 1.0%)
planes 380/65536 7600/1310720 ( 0.6%)
vertexes 906/65536 10872/786432 ( 1.4%)
nodes 297/65536 9504/2097152 ( 0.5%)
texinfos 47/12288 3384/884736 ( 0.4%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 127968/0 127968/0 ( 0.0%)
faces 549/65536 30744/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 316/65536 17696/3670016 ( 0.5%)
leaves 309/65536 9888/2097152 ( 0.5%)
leaffaces 572/65536 1144/131072 ( 0.9%)
leafbrushes 225/65536 450/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3848/512000 15392/2048000 ( 0.8%)
edges 2213/256000 8852/1024000 ( 0.9%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 24/32768 240/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 375/65536 750/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 667144/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2650/16777216 ( 0.0%)
entdata [variable] 19359/393216 ( 4.9%)
LDR ambient table 309/65536 1236/262144 ( 0.5%)
HDR ambient table 309/65536 1236/262144 ( 0.5%)
LDR leaf ambient 1029/65536 28812/1835008 ( 1.6%)
HDR leaf ambient 309/65536 8652/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4246 ( 0.0%)
pakfile [variable] 948/0 ( 0.0%)
physics [variable] 41050/4194304 ( 1.0%)
physics terrain [variable] 992/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 1486
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
8 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41936 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 81 texinfos to 46
Reduced 26 texdatas to 17 (1028 bytes to 627)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
14 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
88 portalclusters
240 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 4387
Average clusters visible: 49
Building PAS...
Average clusters audible: 86
visdatasize:2650 compressed from 2816
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
539 faces
239147 square feet [34437288.00 square inches]
6 Displacements
53393 Square Feet [7688595.00 Square Inches]
539 patches before subdivision
19947 patches after subdivision
22 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1480739, max 326
transfer lists: 11.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11961, 20542, 26572)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(806, 2380, 3910)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(57, 284, 583)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 35, 89)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 4, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0133 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 110/8192 1320/98304 ( 1.3%)
brushsides 661/65536 5288/524288 ( 1.0%)
planes 402/65536 8040/1310720 ( 0.6%)
vertexes 907/65536 10884/786432 ( 1.4%)
nodes 298/65536 9536/2097152 ( 0.5%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 127968/0 127968/0 ( 0.0%)
faces 539/65536 30184/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 310/65536 9920/2097152 ( 0.5%)
leaffaces 560/65536 1120/131072 ( 0.9%)
leafbrushes 232/65536 464/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3820/512000 15280/2048000 ( 0.7%)
edges 2202/256000 8808/1024000 ( 0.9%)
LDR worldlights 22/8192 1936/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 27/32768 270/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 417/65536 834/131072 ( 0.6%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 635324/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2650/16777216 ( 0.0%)
entdata [variable] 22042/393216 ( 5.6%)
LDR ambient table 310/65536 1240/262144 ( 0.5%)
HDR ambient table 310/65536 1240/262144 ( 0.5%)
LDR leaf ambient 1117/65536 31276/1835008 ( 1.7%)
HDR leaf ambient 310/65536 8680/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4776 ( 0.0%)
pakfile [variable] 3174/0 ( 0.0%)
physics [variable] 41936/4194304 ( 1.0%)
physics terrain [variable] 992/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 1470
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
9 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\Scott\Desktop\testmap\testmap_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Scott\Desktop\testmap\testmap_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (50933 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
.Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 94 texinfos to 58
Reduced 29 texdatas to 20 (1112 bytes to 709)
Writing C:\Users\Scott\Desktop\testmap\testmap_1.bsp
15 seconds elapsed
2 threads
reading c:\users\scott\desktop\testmap\testmap_1.bsp
reading c:\users\scott\desktop\testmap\testmap_1.prt
93 portalclusters
236 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%)
Total clusters visible: 4534
Average clusters visible: 48
Building PAS...
Average clusters audible: 91
visdatasize:2936 compressed from 2976
writing c:\users\scott\desktop\testmap\testmap_1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\testmap\testmap_1.bsp
614 faces
263298 square feet [37915040.00 square inches]
6 Displacements
53393 Square Feet [7688595.00 Square Inches]
614 patches before subdivision
24688 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2086652, max 334
transfer lists: 15.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(50974, 70875, 61147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8829, 14628, 10156)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2073, 3503, 1949)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(514, 894, 389)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(137, 240, 83)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(36, 65, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 18, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0164 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 134/8192 1608/98304 ( 1.6%)
brushsides 805/65536 6440/524288 ( 1.2%)
planes 462/65536 9240/1310720 ( 0.7%)
vertexes 1068/65536 12816/786432 ( 1.6%)
nodes 339/65536 10848/2097152 ( 0.5%)
texinfos 58/12288 4176/884736 ( 0.5%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 127968/0 127968/0 ( 0.0%)
faces 614/65536 34384/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 361/65536 20216/3670016 ( 0.6%)
leaves 353/65536 11296/2097152 ( 0.5%)
leaffaces 635/65536 1270/131072 ( 1.0%)
leafbrushes 279/65536 558/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4338/512000 17352/2048000 ( 0.8%)
edges 2520/256000 10080/1024000 ( 1.0%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 516/65536 1032/131072 ( 0.8%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 827040/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2936/16777216 ( 0.0%)
entdata [variable] 24942/393216 ( 6.3%)
LDR ambient table 353/65536 1412/262144 ( 0.5%)
HDR ambient table 353/65536 1412/262144 ( 0.5%)
LDR leaf ambient 1213/65536 33964/1835008 ( 1.9%)
HDR leaf ambient 353/65536 9884/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4582 ( 0.0%)
pakfile [variable] 3510/0 ( 0.0%)
physics [variable] 50933/4194304 ( 1.2%)
physics terrain [variable] 992/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 1666
Writing c:\users\scott\desktop\testmap\testmap_1.bsp
11 seconds elapsed