- Oct 6, 2008
- 1,947
- 445
Hmmm I'm looking at stage 2 of my map:
http://forums.tf2maps.net/showthread.php?t=3438&page=517
I was running at about 298 fps - now I'm down to 150 - all I've done is to make sure I have nodraw items inside my displcements.
This stage of the map is fairly tight - bascially in one box with a couple of offshoots for spawn rooms and the two small sections on the cliff so I'm really not seeing how nodraw items in the displacements is going to help me out in this case.
Since the combat is basically going to happening in this one room for the entire stage do you see any real point in trying to optimize this stage? Everthing will be pretty much rendered from the get go.
I'm thinking of just area portals for the spawn and maybe the cliff room but unsure for the rest of it.
http://forums.tf2maps.net/showthread.php?t=3438&page=517
I was running at about 298 fps - now I'm down to 150 - all I've done is to make sure I have nodraw items inside my displcements.
This stage of the map is fairly tight - bascially in one box with a couple of offshoots for spawn rooms and the two small sections on the cliff so I'm really not seeing how nodraw items in the displacements is going to help me out in this case.
Since the combat is basically going to happening in this one room for the entire stage do you see any real point in trying to optimize this stage? Everthing will be pretty much rendered from the get go.
I'm thinking of just area portals for the spawn and maybe the cliff room but unsure for the rest of it.