WiP in WiP, post your screenshots!

Sel

Banned
Feb 18, 2009
1,239
2,570
It's also kinda obvious that you just copied over the foundations. At least mirror them :p

When I'm done half of them will be inside a wall so no players see the copied half, and will think they're both two different ones.

Er, isn't his keystone exactly the same shape as the second image you've linked there. But yes, i agree that the key stone could use more focus and be more of a feature.

I am literally dumbfounded that I never even thought about a keystone, I'll rectify that later.

The whole thing is just mirrored. Look at the reflections on the third stone down.

I think some of the blocks in the foundation stick out loads. Like the two that jut out on the left, ad the big one.

I'll probably make a second variation of the foundation later today too, to make the tiling less obvious.
 
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Sel

Banned
Feb 18, 2009
1,239
2,570
ingameearly.jpg
 
T

The Asylum

Sometimes my job gets so ass that I have the time to seriously think over how I could pull off shit like this

I am beyond hope.
 

YM

LVL100 YM
aa
Dec 5, 2007
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Selentic that's hideous, you can do better than that :/

The bricks below the arches should not be anything like that higgledy-piggledy, especially as the shading on that middle one is dead crisp down the centre edge, but the bricks are super round and anything but straight.

The tops of the arches should have some kind of central keystone also.

The bricks on the wall generally come out far too far from the other flat ones, it looks like someone's taken them out to put something behind them.

Why is there no proper seam between the edge of the arch bricks and the standard bricks between the arches? There should be the same level of creasing as all the other brick-brick joins.

The flat bit at the top of the bricks between the arches, run out of normal map rays?

Overall I think your bricks are too bloby and lack definition as well as being too far apart (look at the gaps in back wall, yuck!)
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Selentic that's hideous, you can do better than that :/
Maybe in a few months. I haven't really tried to do environments built out of modular level pieces up until relatively recently, so it shouldn't really surprise you that I'm not too great at it yet ;p

The bricks below the arches should not be anything like that higgledy-piggledy, especially as the shading on that middle one is dead crisp down the centre edge, but the bricks are super round and anything but straight.

The bricks on the wall generally come out far too far from the other flat ones, it looks like someone's taken them out to put something behind them.

Overall I think your bricks are too bloby and lack definition as well as being too far apart (look at the gaps in back wall, yuck!)

Totally right.

The flat bit at the top of the bricks between the arches, run out of normal map rays?
Actually the first variation had this goofy 1/4 of a brick in that space, and I thought that looked silly so I deleted those and then forgot to do anything about that gap. I should have just moved them up to fill that area lol.

Why is there no proper seam between the edge of the arch bricks and the standard bricks between the arches? There should be the same level of creasing as all the other brick-brick joins.
I can not believe that this didn't occur to me at all. I knew that something about everything else was bothering me but this never even crossed my mind even though it should have been obvious.

Anyway, thanks, gonna start over tomorrow :3
 
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Jan 8, 2011
397
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Hey Sel, the reason those arches look off is because you're not vaulting them. In a room of repeating arches, there shouldn't be a flat roof.
240px-Groin_vault_top.jpg

That's a groin vault, seen from the top. It's formed by extending the pointed arch, copying and rotating it 90 degrees so the two extended arches intersect, and cutting the seams at 45 degree angles to merge them. That pattern can then be tiled, as seen below.
Lyrics_02_Crypt.jpg

Often, there is ribbing (those raised blocks) placed at the intersections of the arches for extra support and decoration.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Render some sprites in photoshop, save as the appropriate material format and then compile a particle effect in the particle tool editor?