- Apr 29, 2008
- 1,068
- 709
Took me a while...
07/02/2012 - A5 released
+ redesigned layout of cp4
+ reinstated alternate red spawn at cp4
+ condensed flank leading up to cp4
+ adjusted track run-up to cp3
+ added respawn visualizers to doors seperating each area
+ changed the cart gates so that they open for red players
+ reduced red's initial respawn wave by 2
+ added 1 second to red respawn wave on cap at cp1 and cp2
+ tweaked lift logic to make it smoother at the top
+ roughed out basic blue spawn detailing
+ fitted the trigger_hurt below the clifftop to the surrounding geometry
07/02/2012 - A5 released
+ redesigned layout of cp4
+ reinstated alternate red spawn at cp4
+ condensed flank leading up to cp4
+ adjusted track run-up to cp3
+ added respawn visualizers to doors seperating each area
+ changed the cart gates so that they open for red players
+ reduced red's initial respawn wave by 2
+ added 1 second to red respawn wave on cap at cp1 and cp2
+ tweaked lift logic to make it smoother at the top
+ roughed out basic blue spawn detailing
+ fitted the trigger_hurt below the clifftop to the surrounding geometry